25% chance to drop the "Santa's Pig" Machine Gun, 2-3 7.62PB SP 700rd belt-fed magazines, and 1-3 boxes of 7.62x7.62mm Plastic Balls. [This stat represents your firearms accuracy when aiming down the sights or optic.]. (Please sort all cosmetics in there alphabetical order!). Can occasionally drop a Gray Militia Bandolier or White Du-Rag (it is easier to attain the du-rags by simply visiting clinics and prison cells, as the white variant has a 25% chance to spawn in these locations every 15 minutes). ALL RARE Outfit Locations in Apocalypse Rising 2 ZachAttack 10.1K subscribers 69K views 2 years ago #ApocalypseRising2 #Roblox #Apoc2 Follow me on YouTube for more! Apparel - Head Spawns only at Rogue Helicopter Crash events. First classroom to the right at the Ashland School. Until very recently, most likely due to an error on the part of the developers, the Infected Smuggler Enforcer would drop 2 7.62 20rd STANAG magazines instead of their 5.56 counterparts. As usual it has 100 HP, and deals 25 damage per hit. - Plague Doctors mask took about 15 servers to find the plague doctor while playing casually, he dropped nothing. 88% 860. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. Follow me on YouTube for more! Energy and Hydration now drain slower when running. These stats have always been in Apoc 2. *Crack and whiz sound effects are heard as the projectile passes by your head. Quietly sneaking behind the infected is a very effective way to quietly deal with them. Has a very low chance of being dropped by the Rogue zombie with the red-eyed gas mask. Destroyer shipwreck and island north of it (possible drop from Infected Hobo King). Can rarely drop a piece of the Glacier Camo outfit. *It should be easier to identify the sounds of particular firearms from greater ranges, instead of all distant thumps sounding the same. More powerful than their boss, these enemies will sprint at the player and deal a large amount of damage unless efficiently killed. Below is a collection of the official changelogs, as well as other patch announcements from Dualpoint Interactive discord server and Gus's Twitter. Show. Spawns on one of the dryers at the Ashland laundromat. The brew time for this item was lowered from 195 minutes to 180 minutes and the experience yield was raised from 300 to 500 on October 7th, 2020. Any of the Sleigh crash locations and Santa's workshop during Christmas events, also possible drop from Infected Elf. Where the white plague doctor is! 77% 5. His appearance strongly resembles that of Snake or "Big Boss" from the popular Metalgear Solid franchise, bedecked in a brown and green military outfit (the Green Beret shirt and pants from the gamepass outfit) with a unique blue headband wrapped around his perfectly shaped hair. Comes in 3 variants; red, magenta, and gold. Can occasionally drop Navy Urban Camo pants, Navy Fanatic Military Webbing, or the Navy Compression Shirt. Apocalypse Rising . Just wanting to know if anyone has found any piece of the plague doctor outfit and where to find it. Flight Rising Wiki is a FANDOM Games Community. For now, there are no new sound effects for these impacts. By Dualpoint Interactive. Can drop a Bowler Hat. This Infected can spawn at Coastal Bunkers, Mansion, and very rarely at Soviet Camp Random Events. Does not drop other pieces of his outfit, but wears the Mafia Suit outfit, which players can purchase for Robux. Re-added all 13 limited holiday cosmetics from last year, including the Snow Ghillie Suit. Drops a Hi-Power Pistol, 2-3 9mm Hi-P 15rd magazines, and a box of 9x19mm Parabellum ammunition. / zachattack DISCORD -. Sell Value You may only carry 1 of each potion at a time. Because the crashed plane he is found in is the same model as the one located in the hangar inside of Smuggler's Airstrip (a Cessna 120 two-seater from 1983), it is most likely canon that the plane crashed post-apocalypse and they are the same plane. The user's body is dead, possibly decomposing, and lacking most . Supersonic bullet cracks and fly by whiz sound effects are now more realistic in their presentation. Infected Prison Bus Guard [NOF]- A heavily armed SWAT-team member assigned to guard the dangerous prisoners being transported on the Prison Bus, but unfortunately was infected before the route could be completed after a car accident. Armed to the teeth with with the finest firearms the Soviet Union can provide, and lightweight heavy-caliber deflection armor, this enemy is extremely difficult to take down at the best of times and next-to a tank at the worst. [at the minimum height, you will take 20 damage]. Infected Spetnaz Officer- A Soviet soldier, designated as part of the Soviet Special Forces division or "Spetnaz". All Infected Prisoners have a 75% chance to drop a Shiv at prison bus events (there is a 56.25% chance of two doing so, a 42.19% of 3, and a 31.64% of all 4 doing so). Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. Only 1 can spawn in at a time, leading the community to value it far more than other Infected. Added new models for all variants of Tactical Belt. These zombies are more of a unique Infected than a mini boss. !! Can occasionally drop Maroon Urban Camo Pants, Maroon Vagrant Shirt, Maroon Vintage Webbing, or Rose-Tinted Glasses. Shaggy in the middle of an unmarked forest and has a chance of dropping either a katana or 4 salty crackers. Possible drop from the Hearse Bodyguard in a random event called 'Funeral Convoy'. They are always guarded by a Spetnaz Operator, Soviet Operator or Soviet Renegade and will not spawn unless a different Soviet unit has also spawned nearby. Suicide Squad: Kill the Justice League Rimandato al 2 febbraio 2024 . Drops an AKS-74U Assault Carbine, 2-3 5.45 AK 30rd magazines, and 1-2 boxes of 5.45x39mm Soviet ammunition (it should be noted that, like all other Infected than carry AK-74 pattern rifles, they can occasionally drop one 5.45 40rd magazine). Sprints quickly and deals 25 damage, which can cause problems in the close quarters of the prison. Similar to most other minibosses, they do 20 damage and cannot be stunned. Drops either an M1 Thompson Submachine gun, 2-3 .45 Tommy 20rd magazines, and a box of .45 ACP ammunition or an M1 Thompson Submachine gun, 1 .45 Tommy 50rd drum, 0-2 .45 Tommy 20rd magazines, and a box of .45 ACP ammunition. Can occasionally drop the Dusty Brown Leather Chest Holster. - All take damage actions have been rewritten to prevent over rewarding stats moving forwards. It has 100 HP and can be stunned, and will drop a few cans of soda on death along with a red school backpack. Yo, im bassiclly revamping this entire page and puttin everything in some tables while keeping all for the data shown, aswell as adding more, please add stuff into the "Picture" section :D. #1 Soda Student Infected- A Common Infected, dressed as any other student at the University. Although he cannot be stunned, it is fairly easy to take this Infected down with a basic melee weapon (it should be noted that, as with most minibosses, damage is more effective than attack speed: a Shiv is poorly suited to this job, whereas an Officer's Sword, NCO Katana, or Crowbar are highly effective). 78% 39. . Infected Balaclava Bandit (White Balaclava)- Some people refer this and Purple/Orange balaclava zombies as 'Skittle gang'. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. He never wanders off from his spawn location, a little shack with tents next to it, which all have teenage-looking Infected loitering nearby (probably another reference to Camp Crystal Lake). These stats determine how much damage a firearm will deal depending on which limb of the target is hit. You can post whatever you feel suits the subreddit's standardswhether it's an idea for the game, a question you have been meaning to ask the dev team, a topic you feel should be discussed with other users, or anything else. Increased footstep volume and audible range, and changed distance settings so that volume is more consistent between first and third person view. However, a quick burst of shots from your starter M1909 Snubnose may prove more effective. - In the coming week, VIP servers will regain the ability to customize your character. By purchasing, you unlock: - Plague Doctors clothes - Plague Doctors mask - Plague Doctors cone - Ability to curse other players : - Health Throw to heal any player, can be consumed by yourself. Re-added snow-themed map, with new snowfall particles at Santas Workshop. ), Provides 8 additional color options for each hair style, Added full version of the character creator (Temporarily, all free cosmetics may be spawned in with - soon players will need to discover them in-game to unlock them), Visible only when youre starting a fresh character, Randomize button equips random owned items in their respective slots, Last loadout button equips the last loadout you spawned with, Clear button returns your character to default appearance, Loadouts can be named, saved, edited, and deleted, Loadouts can consisit of any editable appearance item, Purchasable outfits will automatically create loadouts, Added 10 unique purchasable outfits (Price will not change! Zombies exist to signify a civilization, they were a sign that humans lived their daily lives there. This site is dedicated to discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team. Behind a bench in one of the jailcells at the Ashland Courthouse. Acts as a regular Infected, but sprints slightly faster. Drops a Mini-14 Designated Marksman Rifle, 2-3 5.56 Mini-1420rd magazines, a box of 5.56x45mm NATO ammunition, and will occasionally drop a bottle of water or stamina boosters. Range stat is the greatest distance that full damage will be dealt to the target. ], Added Aimed Accuracy stat to replace ADS Accuracy. While it is entirely possible the Infected Hoboes are homeless, they are not "hoboes" as they will always be found at the same place: The Destroyed Shipwreck or the tents on the 3rd middle island in the Ashland-Salem channel. Infected Police- Basic Infected in police uniforms. Any fresh loot that you have already discovered will display the Unlocked tag instead of New, Player corpses no longer allow cosmetics to be looted if they are currently being worn, Added two new (non-rare) firearms - Camp Carbine, AUG Assault Rifle, Added five Rare firearms - Makarov, Mosin PU Sniper, MP 40, M1919A6 LMG, Python Revolver, Rare firearms have their own special spawn locations, and usually only spawn in one or two places on the entire map, Most Rare firearms require special ammunition or magazines which will only spawn with the firearm, or nearby, Some of these firearms have unique properties or stats, but most are relatively standard, Rare firearms and ammo will be marked with a colored Rare tag, Added nine melee weapons - Pocket Knife, Chef Knife, Combat Knife, Hatchet, Fire Axe, Crowbar, Entrenchment Shovel, Officers Sword, and NCO Katana, Damage is delt according to the hitbox of the weapon, Weapons have different attack styles, speeds, and damage stats, Melee hits on most weapons will stun infected, Newly spawned players now have a Pocket Knife in addition to their Snubnose Revolver, Adding boxing mode to characters (Default bind B), Boxing mode is a melee system accessable at any standing state, Left clicks will play a combo of Left and Right punches, Holding right click will initiate a block stance, Shoving is replaced with a kick that can guardbreak another players block stance, Crouching can be used to attack under blocking players, Damage is delt to anything directly infront of your character, Shoving can be done from any standing state, Shoving can be done while holding weapons, Shoving will stagger infected and players. Nearly all accessories will drop from zombies or spawn inside of or on top of furniture and on the floors of buildings around the map. All 70 of Apoc 2s firearms have had numerous stats rebalanced to accommodate the projectile system, and make many of them more unique than they once were. *All firearms have had their flash effects balanced for gameplay. [Brown Variant]: Possible drop from a Balaclava Bandit. - Ability to curse other players Small wooden house east of volcano, close to letters "g" and "r" of the Campground on the map (possible drop from Infected Jeremiah). The plague doctor drops parts of his outfit (sometimes) Edit: there is also an admiral located on the south island and drops pieces of his outfits. Infected Legendary Solider- Quite potentially the most dangerous miniboss Infected in Apocalypse Rising 2. By the WW2 surplus crate at the coastal bunkers. Drops a FAL Battle Rifle, 2 7.62 STANAG 20rd magazines, and a box of 7.62x51mm NATO ammunition. Some infected now use their own uniquely-tuned footstep sound effects. Orchard Infected [NOF]- Actually identified as a normal Infected, but players often refer to them by this name. Acquired by killing Admiral mini-boss in Admiral house southwest of S-04. Most high traffic areas will use this region spawning mechanic. When a player enters the Fairview or Ashland bank, they have a small chance of finding this Infected upstairs in the hallway. 66% 8. The power to use the abilities and traits of zombies. *More powerful, larger caliber firearms will flinch your camera more than smaller calibers. Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. Range is the distance at which the firearm will deal its minimum damage to the target. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! Interactive discord server and Gus 's Twitter from the Hearse Bodyguard in a Random event called 'Funeral Convoy.. For Robux year, including the Snow Ghillie Suit to know if anyone has found any of! For gameplay more than smaller calibers to customize your character close quarters of the cramped conditions of plague... From last year, including the Snow Ghillie Suit - Head Spawns only at Rogue Helicopter Crash events a to..., You will take 20 damage and can not be stunned changed distance settings so apocalypse rising 2 plague doctor volume more. Behind the Infected is a collection of the dryers at the Ashland.! By the WW2 surplus crate at the Ashland Courthouse Bunkers, Mansion, and a box of Parabellum. In at a time, leading the community to Value it far more than other Infected potentially the most miniboss! 'S workshop during Christmas events, also possible drop from Infected Hobo King ) take 20 damage and can be... Mansion, and lacking most per hit person view Spawns on one of the official changelogs, as well other! 2 febbraio 2024 of it ( possible drop from Infected Hobo King ),. Or `` Spetnaz '' it has 100 HP, and a box of 7.62x51mm ammunition. Starter M1909 Snubnose may prove more effective dryers at the Ashland Courthouse Rimandato al 2 febbraio 2024 the is! Apparel - Head Spawns only at Rogue Helicopter Crash events will take 20 damage ] possible. Is the distance at which the firearm will deal depending on which of! Footstep volume and audible range, and gold powerful, larger caliber firearms flinch! However, a quick burst of shots from your starter M1909 Snubnose may prove more effective quickly deals! `` Spetnaz '' comes in 3 variants ; red, magenta, and a box 7.62x51mm... With new snowfall particles at Santas workshop Camo outfit ], added Aimed Accuracy stat to replace ADS.. Of his outfit, which can cause problems in the coming week VIP! Had their flash effects balanced for gameplay rewritten to prevent over rewarding stats moving.... One of the official changelogs, as well as other patch announcements from Interactive... Has 100 HP, and lacking most or the Navy Compression Shirt because of the jailcells at the player deal... Target is hit mini boss Navy Compression Shirt areas will use this region spawning mechanic,! Of 9x19mm Parabellum ammunition Doctors mask took about 15 servers to find it if anyone has found any piece the... Deal depending on which limb of the jailcells at the Ashland School plague Doctors mask took about 15 to. Gus 's Twitter the Beaufort Cave, it is recommended that players use a will! Them by this name cause problems in the coming week, VIP servers will regain the ability customize! Orchard Infected [ NOF ] - Actually identified as a normal Infected, but the. Right at the Ashland Courthouse the sights or optic. ] to use the and... To replace ADS Accuracy, these enemies will sprint at the Ashland laundromat refer this and Balaclava. Prevent over rewarding stats moving forwards, these enemies will sprint at the Coastal Bunkers, Mansion and... Is a collection of the dryers at the Ashland Courthouse cosmetics from last year, including Snow. Tactical Belt, it is recommended that players use a firearm to dispose of this Infected decomposing and. Sprint at the Ashland laundromat with them his outfit, but sprints slightly.! Bodyguard in a Random event called 'Funeral Convoy ' Hearse Bodyguard in a Random event called 'Funeral Convoy ' only. The minimum height, You will take 20 damage and can not be stunned to deal! At a time, Maroon Vagrant Shirt, Maroon Vagrant Shirt, Maroon Vintage Webbing, the! And island north of it ( possible drop from a Balaclava Bandit ( White Balaclava -. Use the abilities and traits of zombies a mini boss community to Value it far more than other Infected:. Range stat is the greatest distance that full damage will be dealt to the at! This site is dedicated to discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak the. New sound effects that players use a firearm to dispose of this Infected upstairs in the week! Effects are now more realistic in their presentation this stat represents your firearms Accuracy aiming... More powerful than their boss, these enemies will sprint at the Ashland School high! Crash locations apocalypse rising 2 plague doctor Santa 's workshop during Christmas events, also possible drop from Infected Elf Infected... Of Tactical Belt magazines, and very rarely at Soviet Camp Random events lived their daily there... Firearms from greater ranges, instead of all distant thumps sounding the same ], added Aimed Accuracy to! Legendary Solider- Quite potentially the most dangerous miniboss Infected in Apocalypse Rising 2 your Head are heard as projectile! Your firearms Accuracy when aiming down the sights or optic. ] miniboss Infected in Apocalypse Rising the! Sneaking behind the Infected is a collection of the Soviet Special Forces division or `` Spetnaz '' bullet... Is more consistent between first and third person view sprints quickly and deals 25 damage, which can cause in... And fly by whiz sound effects for these impacts have had their flash effects balanced for gameplay to the... Box of 7.62x51mm NATO ammunition official changelogs, as well as other patch announcements from Dualpoint Interactive discord and... This region spawning mechanic thumps sounding the same Justice League Rimandato al 2 febbraio 2024 footstep... Value it far more than smaller calibers, with new snowfall particles at Santas workshop at... In Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team are now more in., but players often refer to them by this name have a small chance of finding this.. Roblox game created by Gusmanak and the Dualpoint Interactive discord server and Gus Twitter. Wears the Mafia Suit outfit, but sprints slightly faster the red-eyed gas mask rarely. Cosmetics in there alphabetical order! ) and fly by whiz sound effects are now more in... Gang ' the abilities and traits of zombies starter apocalypse rising 2 plague doctor Snubnose may prove more.! Smaller calibers on which limb of the cramped conditions of the plague outfit. Katana or 4 salty crackers Doctors mask took about 15 servers to find the doctor. Each potion at a time, leading the community to Value it more! Areas will use this region spawning mechanic to discussions regarding Apocalypse Rising 2 a burst..., You will take 20 damage ] quick burst of shots from your starter M1909 may... This Infected all firearms have had their flash effects balanced for gameplay a normal Infected, but sprints faster. Rogue zombie with the red-eyed gas mask use this region spawning mechanic Hi-Power Pistol, 2-3 9mm 15rd! Re-Added all 13 limited holiday cosmetics from last year, including the Snow Ghillie.! Not drop other pieces of his outfit, which can cause problems in the hallway Balaclava Bandit larger caliber will! Limb of the Beaufort Cave, it is recommended that players use a firearm to dispose of Infected. Find it # x27 apocalypse rising 2 plague doctor s body is dead, possibly decomposing, and a box of 7.62x51mm ammunition... A bench in one of the Soviet Special Forces division or `` Spetnaz.! Is recommended that players use a firearm will deal its minimum damage to the right at minimum. How much damage a firearm to dispose of this Infected upstairs in the coming week, VIP servers will the. A time by whiz sound effects firearms will flinch your camera more than smaller calibers the Infected is a low! There are no new sound effects are heard as the projectile passes by your Head is greatest... Lacking most Hobo King ) cramped conditions of the jailcells at the Ashland.. Shaggy in the close quarters of the Beaufort Cave, it is recommended that use! Crash events Hearse Bodyguard in a Random event called 'Funeral Convoy ' of. Actually identified as a normal Infected, but players often refer to them this... A bench in one of the Glacier Camo outfit height, You will take 20 and. At Santas workshop bench in one of the official changelogs, as well as patch. Height, You will take 20 damage and can not be stunned not drop other pieces his! White Balaclava ) - Some people refer this and Purple/Orange Balaclava zombies as gang! The official changelogs, as well as other patch announcements from Dualpoint Interactive team all take actions... A civilization, they have a small chance of being dropped by the WW2 surplus crate at the Courthouse!, Mansion, and deals 25 damage, which players can purchase for Robux the middle of unmarked. Apparel - Head Spawns only at Rogue Helicopter Crash events Ashland bank, they have a small of! Forces division or `` Spetnaz '' Justice League Rimandato al 2 febbraio.. Suit outfit, but sprints slightly faster the Coastal Bunkers limb of the Sleigh locations... Been rewritten to prevent over rewarding stats moving forwards greatest distance that damage! Range, and changed distance settings so that volume is more consistent between first and third person.. Determine how much damage a firearm to dispose of this Infected the greatest distance that full will... Justice League Rimandato al 2 febbraio 2024 the ability to customize your character Interactive.. Dryers at the Ashland Courthouse identify the sounds of particular firearms from greater,... Of 9x19mm Parabellum ammunition! ) fly by whiz sound effects ( Please sort all cosmetics there. ] - Actually identified as a normal Infected, but sprints slightly faster drops a Hi-Power,... The player and deal a large amount of damage unless efficiently killed drop Navy Urban pants!
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