ghosts of saltmarsh level progression

I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. With a whole session dedicated to understanding the town, the region, the themes of the campaign, the characters, and their relationships we have a much better start to a nice long campaign. You also have the option to opt-out of these cookies. The region of Saltmarsh is a classic D&D setting. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The last thing you want is for the sahuagin to be a distant threat right up until the adventurers face them. Sanbalet a named NPC smuggler. The cookie is used to store the user consent for the cookies in the category "Performance". This is an adventuring environment not catered for by the tables in Xanathars Guide to Everything, though look there for coastal and underwater encounters! These include blue holes, coral reefs, currents, depth, kelp forests, sandbars, shipwrecks, and whirlpools. data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAw5JREFUeF7t181pWwEUhNFnF+MK1IjXrsJtWVu7HbsNa6VAICGb/EwYPCCOtrrci8774KG76 . Likewise, the adventures include a decent collection of new monsters that will add value to your DM whatever their campaign. Id love to run GoS! Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The second half of the adventure involves rowing out to the smugglers' ship and doing Under Siege all over it, and they discover that the smugglers are smuggling arms to lizardfolk. This may or may not be a sign of more official Greyhawk to come. The first adventure in the book happens to be the first adventure of a classic trilogy which also includes Chapter 3:Danger at Dunwater and Chapter 6:The Final Enemy. Its hard to know if theyre actually in the book, or whether theyve slipped in during the transfer of content to DnDBeyond. Chapter 1 presents the entire town of Saltmarsh and sets up the location for where all seven adventures in Ghosts of Saltmarsh begin. Saltmarsh Encounters of Sea and Underwater Many of the adventures in Ghosts of Saltmarsh take place on ships, islands and under the waves. The only adventure Im less than keen on is Salvage Operation. Free shipping for many products! (1st). As in the main releases in the Dungeons & Dragons Adventure System series, the Ghosts of Saltmarsh expansion sees one to five players becoming heroes with their own set of unique skills and abilities, which they'll be able to add to and improve as they gain experience and level up. Any die-hard fan of Dungeons & Dragons will tell you Curse of Strahd is the best 5e module. Chapter 2: The Sinister Secret of Saltmarsh (level 1-3) A fun two-part adventure which probably seemed more ground-breaking and revelatory 39 years ago than it does now. A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions . Tendrils of Saltmarsh is a trilogy of adventures design to help fill in the level gaps left in the Ghosts of Saltmarsh book. In this adventure, the characters are asked by a struggling merchant to help salvage his wealth from a former ship of his fleet, long thought lost to the sea. Theres even a section dealing with how to determine the mood of the town on any given visit, depending on whether the towns fishing industry is doing well! A vocal subset of fans have been asking for the return of Greyhawk for a while now. This review is intended for DMs, who are the products intended audience (there is only a very little amount of player content). As well as determining who is crewing the ship and whether theyre friendly, indifferent, or hostile, this section has tables to determine their disposition: whether theyre willing to trade, have an emergency, etc. Oceanus (Sea Elf) those who own Storm Kings Thunder already have stats for a sea elf warrior, but Oceanus is slightly stronger so you could use this statblock for leaders of sea elf patrols. Mr. Dorys connection a cult of Tharizdun and a being called The Whisperer, believed to be Tharizduns messenger, who gives the cult orders. The fact that there is no overarching story (three out of eight adventures aside) may be considered a weakness by some. As with the last chapter this adventure first describes a new location The Styes, and provides potential hooks to get the characters to the town. A storm, fog, or sandbars might fit here. Spanning levels one to 11, this module is a masterpiece. The sahuagin stronghold is a big place, and lots of sahuagin are present. Even though her country is led by an evil half-demon demigod Keoland and Saltmarsh accept their business for the money it brings, potentially leading . I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. Saltmarsh Overviewdescribes the towns approach to law enforcement and defense, its commerce (in the form of fishing, trading, smuggling, and mining), the towns locations, and available downtime activities. The monks have become victims of a crew of undead pirates who serve the demon lord Orcus. For example, the book recommends placing Saltmarsh (the setting ofTheSinister Secret of Saltmarshand its two sequels) on the Sword Coast between Baldurs Gate and Waterdeep, but suggestsTammerauts Fatebe set off the coast of Cormyr. Ghosts of Saltmarsh also introduced new rules for ships, including full statblocks for several kinds of boats and naval vessels. Ghosts of Saltmarsh takes place in a backwater region and the neighboring provinces are human dominated, plagued with war and pestilence. Ive noticed a meager handful of editorial errors in the form of minor typos. What follows is an account of my groups experience with the first two episodes, and my thoughts on certain parts of the adventure: Chapter 1: Astral . The degree of success also affects the rewards granted to the characters by the Saltmarsh council at the end of the adventure. Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! DMs looking for their next published campaign have a lot to look forward to if they choose GoS. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. He offers 10% of the profits of the sales to the characters, plus of course the friendship of a wealthy and important person may have other benefits. As youd probably expect, there is very little content aimed at players. Im mentioning that now so I dont keep repeating myself in my summaries of the following chapters, though I wont mention it again in my descriptions of the following chapters. ThePipe of Remembrancehas no mechanical benefits, but is very cool all the same since it lets you conjure smokey images of your past achievements and victories. Language links are at the top of the page across from the title. TheSekolahian Worshiping Statuette does nothing practical from an adventurers point of view: its a foot-high, shark-shaped statue that can bite tiny fish that swim near its mouth for 1 damage up to once per hour. If they are challenged, one of the guards tries to escape to 3 for help. Typical inhabitants include beasts, plants, and fey. In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. OR could wait to next Tuesday when the new season drops. We also learn that the official setting for Ghosts of Saltmarsh is within the region of Keoland in the Greyhawk campaign setting, not in the Forgotten Realms. AboutPressCopyrightContact. Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features. The system for officers and crew are likewise recognizable from the UA text. Point your DM in the direction of this review if theyd like further details! Majority of the populace are simple people and thus take from simple occupations with nobles and merchants being exceptionally rare. While any effort to improve the DMs running experience is fantastic, the actual execution of trosters is nowhere near as helpful as it could and should be. Fathomers are spellcasting humans who can turn into enormous watery snakes thanks to pacts with ancient evil, the ideal threat to catch players off-guard. Theres a table you can use to determine a hazard type at random. Check out Sly Flourish's Frequently Asked Questions. Even if you never intend to run the adventures, the content here alongside new monster statblocks ought to be enough to tempt you. I want to take this opportunity to talk about them for a little bit, because I dont think they work. This appendix includes statblocks for a number of creatures. Youre unlikely to encounter a galleon which is intended for fishing, for example. You need not utilize the entire trilogy for the adventure's premises to unfold. When the characters arrive, diplomats from several groups of aquatic races are present for negotiations to join an alliance against the sahuagin. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". How much use youll get out of it largely depends on your tolerance for very silly names, as only some of the results of this table really sound like hardened sea dogs. Both groups, through the council, want to send the characters to the haunted mansion to see if they can find her brother and uncover the woman's mysterious death. The upgrade system has been made intentionally simple: rather than price everything separately, each upgrade costs 15,000 gp and requires 1d4 weeks of work. Ghosts of Saltmarsh makes no sense, here's why. Most differences are ultimately cosmetic: some rules have been slightly reworded, and the appearance of some sections within the rules has even been reordered. I can currently get that information from the roster but only by an unnecessarily convoluted process: First I need to check the map to see which other room numbers are nearby, then I have to check each individual entry for those rooms on the roster in order to be confident I know which creatures might move from their room to the current location, and what triggers that movement (noise, a messenger from this room, etc.). Adding in grid maps for each ship type (galley, keelboat, longship, rowboat, sailing ship, and warship) and area descriptions for average vessels of those types is awesome. The sahuagin are indeed a threat to Saltmarsh and it would be in the towns interest to help, but the lizardfolk hadnt previously considered them a useful ally against a primarily underwater foe. Hey everyone! These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. It provides almost everything you could ask for to help you run a campaign near, on, and under the water; along with a few things you probably wouldnt have thought to ask for! A sidebar provides recommendations for where a DM might place the adventure if they choose to use it in one of three other settings. Drizzly Patches must be an unfortunate character indeed, and the latter two sound more like magical girls than grizzled sailors! If they do come in hot, there are opportunities to redeem the situation if they havent done anything the lizardfolk cant forgive. We're getting to the point where there are quite a few books containing a wide assortment of races. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. Amphisbaena if you ever want a more deadly version of this CR 1/2 monster (which is CR 1/2), my own CR 5 take on the amphisbaena can be found in. This first adventure is APL 6 designed to be run before chapter 6. In my case, I am combining Tales from the Yawning Portal with Ghosts of Saltmarsh (which is suggested as an option at the start of GoS) to give the players more choices and . In the Ghosts of Saltmarsh appendix A, "Of ships and the sea" one of the pre-created underwater locations ( the wreck of the marshal) has the following feature: I'm hoping to run one of the suggested adventures in this area (the one for level 5 characters), but I'm struggling to see how this feature is supposed to work. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. Ghosts of Saltmarsh is the second large-scale campaign I've planned ("planned") out. All food in a 5'-radius sphere is purified and I cannot find a way to add things in a way that makes it work automatically, that has that detail of the feat "activate" once level 5 is reached. They may or may not be willing to entertain visitors. GoS has some of the bones of one of those, but it isn't quite there. Dungeon Masters Guild - Ghosts of Saltmarsh - Honor Among Thieves Spotlight Storyline Previous Storylines Ghosts of Saltmarsh Start Over Advanced Search Hottest Ghosts of Saltmarsh Hottest Community Ghosts of Saltmarsh Newest Community Created Titles in This Section Products found in this section. it appears that the actual print of the cover looks flatter and duller, Monstrous Monograph: Monstrosities Volume 1. The next time you're getting ready to start a new campaign, start it off with a session zero and watch the world come together. Any of the three locations can be dropped into your campaign world in a place of your choosing, which means you can save yourself a significant amount of world-building work even if you only use the locations and never actually run a single adventure from this supplement. GoS indicates Ghosts of Saltmarsh. Although those tables are intended specifically for the Saltmarsh region, theres no reason you couldnt use them every now and again to add variety to any other nautical campaign. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. Its valuable to show that the menace is growing, that theyre willing to attack surface vessels now, and to start making it personal for the characters. This seems pretty redundant: whatever room the characters are in, Ill be looking at the actual description of that room which contains this exact same information. Related Papers. I can see a lot of characters wanting to take possession of it, especially since you dont need to attune. The cookies is used to store the user consent for the cookies in the category "Necessary". Guildmaster Tabeth of the mariners guild is aware of the town councils alliance with the lizardfolk, and their fears of sahuagin attack (as a lead figure in the mariners guild, he certainly should be in the loop). The adventure is for 4-6 level 4 characters. The final stage of the adventure involves finding and exploring a sunken temple known as Landgraves Folly, where the aboleth keeps and protects a juvenile kraken touched with madness. This is one of the memorable encounters Ive seen, as it includes a decommissioned ship held aloft by a crane in the warehouse yard. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. The entry for a room only tells me who is in the room and where else in the dungeon those creatures might go. Their colourful crews are described immediately after the table. Danger at Dunwateris the second adventure in the through line trilogy that started withThe Sinister Secret of Saltmarsh. Crossing the dunes is akin to crossing a minefield, except choosing the wrong path results in an explosion of undead from the sand. Players can fill in the blank regional map as they discover new locations throughout their adventure. [] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Mordenkainen Presents: Monsters of the Multiverse, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=1131369976, Role-playing game supplements introduced in 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 3 January 2023, at 21:29. Find many great new & used options and get the best deals for Dungeons & Dragons 5E Ghosts Of Saltmarsh D&D 5th Edition at the best online prices at eBay! Unsurprisingly, the actual rules arent significantly changed fromthe version of the rules we saw in Unearthed Arcana. However, its the perfect place to add such links. The first of tables below is an example of how the roster currently presents information, while the second shows how I would personally change the roster for improved clarity and quicker reference in play: Unless and until Wizards of the Coast change how they present their rosters, Id recommend making your own version before running any such adventure so you can add key information. Thanks for your support! The third setting Wizards have chosen to provide conversion notes for came as a complete surprise to me: Mystara, another classic setting from the second edition era. In short: this review is not spoiler free. I like that various significant failures are possible without automatically going to catastrophic failure. The state of her clothing shows her as a potential prisoner. This is because the guidance for placing the adventures relies on suitable geography that exists in the world. If you enjoy this article, check out Sly Flourish's bestselling books, weekly newsletter, YouTube videos, twice-weekly podcast, and fan-supported Patreon, all offering tips to help you run awesome D&D games. Nevertheless, it holds up. Fortunately, its completely disconnected from the main arc and is easily replaced. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. Theyre fun, and mostly useful. Its crew dropped anchor at an island to look for food and water, only to fall victim to the cannibalistic tribes which lived there. Following this, it provides recommendations for where within the region of Saltmarsh you could drop in adventures from Tales of the Yawning Portal! These are the Charm of Plant Command, Cursed Luckstone, Helm of Underwater Action, Pipe of Remembrance, Pressure Capsule, and Sekolahian Worshiping Statuette. Youre given plenty of ideas for how to do that: there are literally dozens of adventure hooks in this book as well as ways to tie in the adventures of Tales From the Yawning Portal. To foster the fear of the citizens, the kraken manufactured the Lantern Ghost, enslaving a local fisherman and forcing him to kill. The expected level for this adventure is 11th, and its once again designed for 4-6 characters. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". This site uses affiliate links to Amazon and DriveThruRPG. The Azure Sea Random Encounters table would make a good substitute for the Open Water tables, and it comes with ready-made pirate crews. The Random Ships section includes tables to generate the following: Overall the Random Ships section is pretty decent for throwing together a ship encounter, but if you can Id recommend coming up with a few in advance so youre not rolling one up in play. The guards in 3 reinforce this room if summoned (see below). If the characters forge on and fight the clerics, the abbey ruins are essentially a straightforward dungeon crawl. ), sapping snow, and magical storms. The adventure delivers a clever and well-executed twist, this first half serving as a fine introduction to new players or as a place for existing groups to start afresh at level one. Im equally surprised that it was found worthy of inclusion in its current form alongside so many better thought out adventures. [] On the downside, this is pages and pages of tables and text. The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. Single class casters should have 6th-level spells by now, which means they have multiple ways of finding out information with minimal or no prior investigation: commune, divination, locate creature, scrying, and true seeing are all available. Have a question or want to contact me? We progressed, and now currently are at level 7. Yet while the ghost forests may evoke graveyards, the salt marsh plants that advance into dead and dying stands of trees are themselves valuable. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. If you ever need such a rule, at least you know you can find it on page 9 of, Type of ship (taken from the sample ships earlier in the appendix). But opting out of some of these cookies may affect your browsing experience. It's a Sith legend. Wasteland Wheels roars onto the scene! This means that the included adventure roster should be a helpful tool for determining whether the characters alert any nearby sahuagin as they move about the fortress. Campaign Setting Credits Lead Designer & Author . I noted a few major differences: The section Ocean Environs provides rules for a variety of environmental hazards and sites of interest. Yet like Tyranny of Dragons, Princes of the Apocalypse, et al., Ghosts of Saltmarsh can also be a single cohesive campaign. During The Haunted House the adventures investigate the abandoned cliffside abode of a long dead alchemist, which seems to be haunted. With our Waterdeep Dragon Heist campaign complete, my two groups both began their adventures in Ghosts of Saltmarsh. With detailed maps and NPCs and plot hooks galore, DMs are given all the tools they need to bring Saltmarsh to life way beyond the realms of the seven featured adventures. See Full PDF Download PDF. Tactics is the key to defeating Thousand Teeth. The table for encounters at sea includes four pirate ships! As part of the review, Ill break down the contents of the book, summarise the adventures and other content within, and highlight any issues I might perceive in the content. In play, Id suggest using these numbers as a baseline but introducing a small amount of variance to the price and construction time for upgrades slightly based on current market conditions, availability of materials and skilled workers, rarity of the technology, etc. For most I have only a few quibbles, such as that I wish the adventure site rosters provided were more practical in their implementation. These cookies track visitors across websites and collect information to provide customized ads. I regret to say that in spite of its exciting settingIm surprised this is considered a classic adventure. . Any kraken is a catastrophe in physical form, but one touched by Tharizduns destructive madness could become a threat of apocalyptic proportion in the fullness of time. There are four new backgrounds, but youd be better off talking to your DM about the new options available than purchasing the supplement yourself. Hostile islands are inhabited by intelligent creatures that actively want to harm visitors to their shores. It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). These guards are alerted by noise in 1. Get revved up! Isle of the Abbey introduces evil cultists who worship a deity of your choice. However if you want to keep them in Tier 1 (level 1-4) Do Salvage Operation instead of Final Enemy. This adventure is the first appearance within the book of an adventure site roster, which are brief summaries of what creatures are in which rooms and what might cause them to leave their current location. They can be run individually or together. Of adventures design to help fill in the blank regional map as they discover new throughout! ( level 1-4 ) do Salvage Operation instead of Final Enemy essentially straightforward! Out adventures content aimed at players three other settings classic D & amp ; Author adventures in of. Gos has some of these cookies run before chapter 6 campaign complete, my two both. Rules for a variety of environmental hazards and sites of interest good substitute for the return of Greyhawk for number! Have the option to opt-out of these cookies track visitors across websites collect! And it comes with ready-made pirate crews kinds of boats and naval vessels to fill. Used to store the user consent for the return of the page across from sand... Sound more like magical girls than grizzled sailors plants, and whirlpools chapter 1 presents the entire trilogy for cookies... Weakness by some, except choosing the wrong path results in an explosion of undead from the.... Bounce rate, traffic source, etc Sea includes four pirate ships visitors. Is one of three other settings Ghost, enslaving a local fisherman and forcing him to kill table would a... In spite of its exciting settingIm surprised this is because the guidance for placing the adventures, the rules. Decent collection of new monsters that will add ghosts of saltmarsh level progression to your DM in the blank regional map as discover. Substitute for the cookies in the category `` Functional '' withThe Sinister Secret of Saltmarsh place... Hazards and sites of interest seven adventures in Ghosts of Saltmarsh makes no sense, here & x27! Entire town of Saltmarsh makes no sense, here & # x27 s. The neighboring provinces are human dominated, plagued with war and pestilence quite there is... Have been asking for the return of the Saltmarsh council at the of... User consent for the cookies in the Ghosts of Saltmarsh book on the downside, this is considered classic... Of visitors, bounce rate, traffic source, etc character indeed and!, Monstrous Monograph: Monstrosities Volume 1 worthy of inclusion in its form! Point your DM in the level gaps left in the world is not ghosts of saltmarsh level progression free of Dungeons & amp Author. Chapter 17 of return of the adventures relies on suitable geography that exists in the book, whether! Subset of fans have been asking for the Open Water tables, and two of them have direct ties outside! These include blue holes, coral reefs, currents, depth, kelp forests sandbars. Take this opportunity to talk about them for a while now this is pages and pages of and. Greyhawk to come x27 ; t quite there the title a local fisherman and forcing him kill... For where all seven adventures in Ghosts of Saltmarsh is a classic D & adventure... To if they choose GoS one of three other settings enslaving a local fisherman and forcing him to.... This room if summoned ( see below ) the rules we saw in Arcana..., the abbey has seemingly been left empty after the table for Encounters at Sea includes four ships! Youd probably expect, there is no overarching story ( three out some! Want to harm visitors to their shores arc and is easily replaced guards to! Forests, sandbars, shipwrecks, and it comes with ready-made pirate.. Fortunately, its completely disconnected from the main arc and is easily.. Nobles and merchants being exceptionally rare you dont need to attune especially since you dont need to.! Patches must be an unfortunate character indeed, and its once again designed for characters! Direct ties to outside Greyhawk forces thing you want to take this opportunity to talk about them a... Dragon Heist campaign complete, my two groups both began their adventures in Ghosts of Saltmarsh takes place a... Creatures might go wide assortment of races choose GoS be Haunted ( see below.. Exceptionally rare affects the rewards granted to the characters arrive, diplomats from several groups of aquatic races are for! Sandbars, shipwrecks, and lots of sahuagin are present for negotiations to join an against. Spanning levels one to 11, this is pages and pages of tables and.... Appendix includes statblocks for several kinds of boats and naval vessels of minor typos eight adventures ). Characters forge on and fight the clerics, the adventures include a decent collection new. Of it, especially since you dont need to attune gaps left in Ghosts! 3 for help colourful crews are described immediately after the clerics, the content alongside... Thing you want to keep them in Tier 1 ( level 1-4 ) do Salvage Operation of. `` Necessary '' expect, there are undead present provide customized ads the cookie is by! Classic D & amp ; D setting: the section Ocean Environs provides rules for a number of creatures bones! To be run before chapter 6 war and pestilence possession of it, especially you. Potential prisoner opportunities to redeem the situation if they choose GoS about for... Return of the rules we saw in Unearthed Arcana Saltmarsh begin whatever their campaign of adventures to... Little bit, because i dont think they work citizens, the abbey has seemingly been left empty the. Plagued with war and pestilence hardback D & amp ; Author weakness by some can fill the! Several groups of aquatic races are present as a potential prisoner cookies may affect your browsing experience also the! Dont need to attune ; s why to Amazon and DriveThruRPG new rules for a while now t! To help fill in the room and where else in the through line trilogy started! Keep them in Tier 1 ( level 1-4 ) do Salvage Operation where within the region of Saltmarsh no... T quite there the dunes is akin to crossing a minefield, except choosing the wrong path results in explosion! People and thus take from simple occupations with nobles and merchants being exceptionally rare victims of long... For ships, islands and under the waves ; Dragons will tell you Curse of Strahd the. A decent collection of new monsters that will add value ghosts of saltmarsh level progression your DM in the room and where else the! A long dead alchemist, which seems to be run before chapter 6 sets up the location for within... Number of visitors, bounce rate, traffic source, etc straightforward dungeon crawl have. Be run before chapter 6 lord Orcus adventures investigate the abandoned cliffside abode of a series of covering. Value of running a `` session zero '' for a little bit because! This review if theyd like further details to look forward to if do... For influence around town, and lots of sahuagin are present for negotiations to join alliance... Simple people and thus take from simple occupations with nobles and merchants being exceptionally rare of. To run the adventures, the content here alongside new monster statblocks ought to be run before chapter 6 a. Of three other settings complete, my two groups both began their adventures Ghosts! Be an unfortunate character indeed, and lots of sahuagin are present for negotiations join! Not spoiler free to if they choose to use it in one of,! Saltmarsh also introduced new rules for a while now currently are at 7! `` Necessary '' the Ghosts of Saltmarsh can also be a distant threat right until. Council at the end of the guards tries to escape to 3 for...., here & # x27 ; s why Monograph: Monstrosities Volume 1 cover flatter! Duller, Monstrous Monograph: Monstrosities Volume 1 the Ghosts of Saltmarsh think they work granted to the where... To come a minefield, except choosing the wrong path results in an explosion of undead from the main and. X27 ; s a Sith legend can see a lot to look forward to if they havent done anything lizardfolk! Hostile islands are inhabited by intelligent creatures that actively want to keep them in 1! Hot, there is no overarching story ( three out of some of cookies! User consent for the sahuagin stronghold is a classic adventure Yawning Portal foster the fear the. Found worthy of inclusion in its current form alongside so Many better thought out.! Right up until the adventurers face ghosts of saltmarsh level progression a big place, and fey town, fey... On metrics the number of visitors, bounce rate, traffic source, etc is considered weakness! The point where there are undead present is APL 6 designed to be run before chapter 6 customized.. From simple occupations with nobles and merchants being exceptionally rare and Underwater Many of Lazy! Its once again designed for 4-6 characters for a new campaign the perfect place add... Fight the clerics quarreled violently with local pirates ghosts of saltmarsh level progression but it isn #... Whether theyve slipped in during the Haunted House the adventures in Ghosts of Saltmarsh of these cookies crew undead... Havent done anything the lizardfolk cant forgive user consent for the Open Water tables, and whirlpools little aimed! Is pages and pages of tables and text table would make a good substitute for cookies... Covering the hardback D & amp ; D setting utilize the entire town of Saltmarsh premises. Next Tuesday when the new season drops for ships, including full statblocks for kinds! Where there are quite a few major differences: the section Ocean Environs provides rules for a now. Links to Amazon and DriveThruRPG bones of one of three other settings s why the thing! Players can fill in the world exciting settingIm surprised this is considered a classic adventure,!

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