Alftand is a Dwemer ruin located within the Winterhold region of Skyrim. Past the trap is a door that opens into 'Alftand Cathedral'. The tunnel continues to another camp, with blood splashed all over the floor and another unlit campfire. To the left are several stone tables holding various Dwemer items. The tower can only be accessed via Blackreach, the underground ruins of an ancient Dwemer city. Head east. The iron gate will initially be locked and can only be opened from the inside. Several dead members of the failed expedition can be found here. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. The following empty quest stages were omitted from the table: 1, 60, 200. Taking items from Septimus Signus' shelf counts as theft, even after he has been killed. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Community content is available under. There is an exit at the top of the tower, but the ruin does not connect with the other Alftand sections. If you want to focus on the mission of if you had already explored the room, stand by the edge (screen above) and jump down onto the lower balcony. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. Be careful, as on the way to Septimus you will come across, inter alia, Horkers. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. The path goes around the western and southern walls; a series of five horizontal steam pistons can push you off into the room below if you're not careful. Then head down the wooden planket bridges and into the Alftand Glacial Ruins. Now stand directly in front of the middle console (screen above) and be ready for a puzzle that will lead to the unveiling of the Elder Scroll and transcribing it onto the lexicon. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Once you have returned to the outpost, talk to Septimus again. Dwemer blood can loose the hooks, but none alive remains to bear it. A trick. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. Past the stairs is a ramp with several pressure plates to the sides. One will eventually arrive at the spike trap's location but first encounter a Dwarven Sphere. If you have the Attunement Sphere, you can activate the mechanism, and the floor will retract into stairs leading down to a door to Blackreach. Though getting there is hard, the ruins themselves will be hard to miss. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. There are even more levels below that, although you can't see how much farther down the shaft goes. Alftandis an ancient Dwemer Ruin located southwest of Winterhold. Come when its set is complete.". The second room also includes flames, but you can just head back to the previous corridor and don't worry about them. A more complete walkthrough can be found on the Alftand and Blackreach pages. Your destination is a location marked as Septimus Signus's Outpost (screen above). The gate to the south is already open, with an unlocked chest behind it. Read the research notes on the table. One Centurion lies on the floor inactive, however, the other will awaken when approached. There is an expert-locked chest and a metal dresser at this point. The climate of the Anfalas featured mild winters and hot, dry summers. I met the master of the Greybeards, the dragon Paarthurnax. I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Give the blood samples to Septimus and wait for him to open the cube. As the machine is capable of dealing considerable damage, you have to be careful if your character has low defence. Septimus disintegrates into a pile of ash as he reaches to take the Oghma Infinium. After the Lexicon is placed on the designated receptacle, the two buttons on the right side will light up. Hermaeus Mora will greet you again, calling you his champion. He'll read the Lexicon and tell you he searched for it with the help of the Daedric Prince of Knowledge, Hermaeus Mora. If the Dragonborn returns before the required level, Septimus will be found pacing his room. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. On your way you should note a small room in the north with a locked gate. The pit trap can be accessed without entering the mine itself, though it is advisable to go through the mine as falling on the spikes from above can kill the Dragonborn instantly. Head up the spiral stairs until the Dwemer mechanism is reached. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. Pick up the transcribed Lexicon and the Scroll. To the left of this open gate is a sack, a random potion, a pickaxe, and Sulla Trebatius's pack, which contains an Imperial officer's helmet, a torch, and possibly some gold. Inside, you will find the remnants of a recent expedition. Behind the table is a set of three pistons which thrust up vertically. When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether. While in Alftand Animonculory, you can use, You can never wait in Alftand Cathedral, not even after, After obtaining the Elder Scroll from Blackreach as part of. Beyond the traps is a door and a button before it. Do Not Sell or Share My Personal Information. Hermaeus Mora in the form of a Wretched Abyss. Press this button to reveal the scroll. Septimus Signus It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. If you're having trouble eliminating them for any reason, you can luckily just run away as they shouldn't chase you. There is also a pickaxe beside the fire. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. The quest "Transcribe the Lexicon" will start after you speak to him. The two pedestals to the Receptacles right, the only ones currently active, open and close the Oculory lenses. Once you jumped down, you will find the body of Yag gra-Gortwog, riddled with arrows. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. Boards. Continue along the road until you come to your first junction (T-shaped). The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. To the west is another stairway that has caved in, with a table to the right with the remains of another Dwarven spider on top. On landing, you find the broken ramp that was mentioned in Endrast's journal. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. The path passes under a flame spout; you can either wait for it to temporarily stop, or just go around. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. Also note that there's an easy way of eliminating the Falmers in this location, using the Unrelenting Force to knock them back, causing them to die from falling down. If you kill Septimus Signus right after he gives you the stage to harvest blood, you will fail the quest, but the game will still prompt you with the "Harvest blood" option every time you loot the corpses of Orcs or elves. You will see a Wretched Abyss that has the talk option. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. Beside the shelf is a spiral staircase leading down, deeper into the tower. Southwest of Winterhold Wait for the trap to switch off and use the Whirlwind Sprint or quickly run to avoid damage. Proceed through the caves and past two Dwarven spiders until the Alftand Animonculory is reached. At this point you will have access to a Dwemer lift for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. You will get a quest stage about finding the scroll for Paarthurnax even if you get this quest from the Dawnguard questline and have never yet met the dragon. The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. Specifically, you can choose from three different paths: magic, shadow, or might, and receive +5 permanent points in the following skills, depending on the choice: To continue past this point, you must be level 15 or higher. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. Septimus Signus is supposed to be lifted into the air and turned into ashes after approaching the Oghma Infinium book and saying the final line. When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. In here there's a couple of falmer and a spider to kill. But before doing so, there is a locked door to a room with various loot, including a skill book. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Do Not Sell or Share My Personal Information, Harvesting the blood from each of the elven races in the game is similar to, Despite Signus implying that he needs blood from all of the elven races of Tamriel, he only needs the blood of elven races that are present in. This will take time to decryptify. I can see. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. That path upwards leads to a dead end with a chest and a Dwarven Spider hiding in a pipe, while the path down leads to several Falmer guarding the path. Uncover the secrets of the mysterious Dwemer lockbox. You must of course be very careful throughout the whole trip, as you might come across, inter alia, Horkers and Ice Wolves. Taking the path south, there is a bedroom to the east, with shelves holding a random stamina potion and a random healing potion. Now press that button, and a large set of lens crystals descends from the ceiling and stops. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. There are two entrances to Alftand Ruined Tower. It's a good idea to draw the machine's attention to a party member, so that you're able to plan your attack better. Enter the Alftand Glacial ruins. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. The Elder Scroll will be revealed. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. Just be sure not to use it on a member of your own party. Quest Giver Proceeding further shows two buttons against a wall. "Give it, quickly. After studying the Runed Lexicon, he explains that Dwemer blood is needed to open the Dwemer lockbox. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. Upon entering, there will be a shelf holding some Dwarven arrows and metals. Save your game and head onwards. Past the tent is a corridor heading to the southwest and an open door, beyond which is a flight of stairs heading down. The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. A little further on you'll hear two Khajiit arguing.. If you want to collect all the treasures from the ruins, you should try to open the eastern gate. There are also two more chests, one with a master-level lock, the other unlocked, and a lootable skeleton holding in its hands the Lockpicking skill book The Locked Room. I feel their life energy. In the final area, you will encounter a Falmer guarding the door to your path. The door opens into a multi-leveled room. Before climbing up, there is a gap between metal bars underneath the stairs leading to the body of Endrast with a Falmer arrow in his shoulder. The next part of this quest is dependent on character level. At the top is the zone's upper exit/entrance, with more shelves. Through the door to the west is a flight of stairs leading up to a T-junction with an unlocked chest; a pressure plate in front of the chest triggers a spear trap from the wall. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. A panoply of their brethren could gather to form a facsimile. Although this quest can be started at any level, such as during the main quest "Elder Knowledge," the second part involving the harvesting of blood can only be initiated after level 15. Alftand Inside the new room you should find a few chests with precious artifacts and The Locked Room, boosting your Lockpicking skill. The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. Pick up the Elder Scroll and the runed lexicon from the receptacle. Alftand Cathedral is the final zone in Alftand; it houses a lift to the surface as well as the passage to Blackreach. Bear you hence this extractor. Advertisement. Type He claims the "heart of a God," "heart of you and me," is located inside. With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble dwarven. Another way to completely bypass the ruin is by standing at the gate and holding a plate in front of the Dragonborn and running into it. Activate the mechanism with the Attunement Sphere which causes the floor to retract into stairs. As you progress through the ruins a bit, near where you can find Valie's body there's a lift back to the glacial ruins and it puts you on . Inside the tent in the southern corner is an expert-locked Falmer chest. [1] Exit the Tower through the door beneath the button console and return to Septimus. This article will serve as your complete guide to completing this quest. Quests To help him, you must travel to the Dwemer ruin Alftand and charge the Lexicon. The discussion continues after this sponsored message. The camp includes two derelict shacks with holes in the walls and roof and missing doors, an unlit campfire, and several destroyed tents with bed rolls. You should just know that the Spiders can attack you both at close and long range. Part 3 of 7: Killing J'darr. Elder Scrolls is a FANDOM Games Community. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. On the table to either side of a button is a piece of gold ore and a copy of the spell tome: Lesser Ward. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). To harness it is to know. Enter the Alftand Cathedral at the end. J'zhar's pack looks like an ordinary knapsack, and contains several empty skooma bottles and two random potions. If you retrieve the Elder Scroll during this quest, it is not given away at completion. Going through Alftand is not required to obtain the Elder Scroll, one can go through any ruin that leads to Blackreach. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. Otherwise, choose the northern passage (screen above). Trying to read the scroll from the Inventory screen results in physically pulling the scroll open, revealing a blinding blue seal which momentarily whites out the screen and makes the character stumble, blurring the screen. There is smeltable and unsmeltable Dwemer metalwork and Dwarven arrows on the floor and shelves throughout the tower. Your objective is reaching the corridor with the fire trap (screen above). Elder Scrolls V: Skyrim - Walkthrough - Part 48 - Alftand Glacial Ruins (Skyrim Gameplay) theRadBrad 13.3M subscribers Subscribe 2.6K 285K views 11 years ago This is the last video for this. Returning to the main chamber, there is no ramp down from the landing; you must jump down to the west to the next level. Extraordinary. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. Just past the gate are the last two expedition members, the Redguard Umana and the Imperial Sulla Trebatius, who begin fighting after a brief exchange of words. Alftand itself is in the middle of Winderhold. There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non-skill book version, under a bowl on top of a barrel. "The box contains the heart. Bear you hence this extractor. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. He will also give you two items required to complete this mission, i.e. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. Map To the left is a torture rack with a bowl of coals and human bones, and to the left of the rack is the dead body of the High Elf Valie on a table, with shackles by her hands and feet along with a Dwarven dagger and a bottle of random poison. You will be able to see your destination from afar (screen above), making it much easier to plan further moves. Near the base of the stairs are two Falmer tents, both containing fire pits. There is a second caved-in area off the path to the north. Anfalas was the Elvish name for a coastal region of Gondor. Just as I try to enter this area through the Alftand Glacial Ruins, the game will go to a loading screen with a black screen filled with some fog particles but no other objects nor any quotes or tooltips. Around the corner to the north, a lever on the right lowers a set of bars, allowing access to a huge vertical cavern. He then offers the Dragonborn Septimus' position. I've brought all the blood you require. Alftand is one of only three sites that provide initial access to Blackreach. Try to eliminate the Falmer Skulker (screen above) as fast as possible, as he can use magic and can deal more damage than the others. The door leads back into the tall main shaft on a lower platform, with a curving ramp leading farther down. The bottom shelf holds a Dwemer dresser containing a few minor pieces of metal. Through the door is a treasure room with a Dwarven spider and two gates. Skyrim - How to transcribe the Lexicon ErnestGames 712 subscribers Subscribe 778K views 11 years ago Quick video to demonstrate how to complete the last tank in discerning the transmundane. The stairs lead to a pair of closed gates on your right, and a table flanked by shelves on your left. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. The room has a large structure in the middle, and an oil slick covering most of the floor. Type Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and the Falmer also plays out within. Smeltable and unsmeltable Dwemer metalwork and a large set of three pistons which thrust up vertically pedestals the! In here there & # x27 ; s a couple of Falmer and a metal alftand glacial ruins transcribe the lexicon at this.... 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