These symbols can imbue the runeblade's arms with great power, at the same time letting the runeblade use the weapon to channel their own magic and perform spells. At 18th level for both Archetypes, they gain access to two final options to choose from. Privacy Policy. The weapon stays morphed as long as you are holding it. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. Your unpredictability and versatility make you a force to be reckoned with. You can gain advantage using this feature against the same creature again after 24 hours. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. Can only be used once per short or long rest. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. At 2nd level, you know two cantrips of your choice from the runeblade spell list. The weapon looks and feels like a puppet, but its statistics as a weapon stays the same. In addition, whenever you miss an attack with a weapon while engaged in two-weapon fighting, you can use your reaction to reroll that attack. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Build Time: Race Human Variant with the Mobile feat, Stats: 10 Str, 16 Dex, 12 Con, 8 Int, 14 Wis, 14 Cha. You cant have a character without a race, and choosing one is probably one of the most exciting processes when it comes to building a character. Acrobatics (+10), leap of the clouds, fast movement. You get the picture. Saving Throws. Choose one of the following options: Archery, Defense, Dueling, Great Weapon Fighting, or Two-Weapon Fighting. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. Some may find that their glyphs can not only empower weapons, but also - when one adds a dash of dark magic - can animate objects. It means dodging and diving through waves of foes, slicing each one down. Your dance is violent and evocative of destruction and fury. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. Once you reach 2nd level you can choose two of the classes proficiency and double it. The Blizzard Rush dance requires that you have at least one light weapon equipped. This could come from our elven heritage, or it could be based in the line of work weve found ourselves in. Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots. This is an insanely beneficial feat, and I would take it on the concentration save advantage alone, but each benefit is perfectly tailored to this subclass. If the . Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). Fun and smart additions to the game, the . I saw the Nerdarchy Whirling Dervish video earlier and it inspired me to try and build a blade dancer of my own. Ask your DM to find out how he rules these scenarios. Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Using a bonus action, you may either extend or retract the blades from within the gauntlets, allowing you to use them as weapons as you see fit. You can make only one duplicate at a time. Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. If you do, the target does not gain advantage on the saving throw against the spell when it is fighting you or your allies. Of course, you can get exciting and take superior maneuvers to get access to any of the wonderful tactics available to the battle master. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. This isnt necessarily a build for beginners though, as its M.A.D.ness will test your ability as a player to work with what you have to creative ends. When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). At the center of the runeblade's magical ability are mystical glyphs etched onto their signature weapon. Second, Choose the Entertainer background. There are no 2/3 casters subclasses to my knowledge. The race that this subclass was made for literally. Close. Third, select any available equipment you think fits best for you. If you attempt to make a fourth duplicate, the first one disappears. I personally dont count instantaneous damage from an AOE (as opposed to an ongoing debuff that deals damage, like when you are burning or poisoned) as a spell effect or game feature covered by the rule. At 3rd level, your first ghastly rune leaves its imprint on your weapon as well as your soul. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. As you find or learn other spells, you can copy them into your book. Objects are immune to poison and psychic damage. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. Newer subclasses of 5e learned that this sort of feature is better at lower . Whenever you roll for initiative and aren't. Adventurer's Guide (SCAG) . Where there are warriors, training their body and technique to reach the pinnacle of martial superiority, and great magicians, unlocking the potential of mystical powers, runeblades are those who aim to walk both paths. Then, we have a huge bonus to speed, one that we dont need to expend any actions to gain. Personally, Im more a fan of the Arya Stark route. Weapons: Simple Weapons, Martial Weapons In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the . In addition, whenever you make an extra attack using a bonus action on your turn, you may make up to two additional attacks with your off-hand weapon. Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow Puppeteer subclasses. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). The Bladesinger's Extra Attack feature seems like it has a lot of potential uses. You must still spend the ki point to do so. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. At 7th level, you perform weapon strikes faster than the eye can see. Fighting Initiate If theres anyone who knows fighting, its fighters. College of Dazzling - Special Effects Bard Subclass for 5th Edition; Play Your Next 5E D&D Game as a College of Ghosts Bard; College of Mirrors; College of Cataclysm; College of Rime; College of Style and Design; Play Your Next 5E D&D Game as a Bardbarian Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Additionally, you may replace one of those attacks with a cantrip. If you're one of the new UA Dragonborn, you . While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This subclass can't use Booming Blade with the flourishes since they depend on using the Attack action. Durable For starters, this boosts your constitution score by 1, meaning youre only half skipping an ASI. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you create a special, complex pair of gauntlets that are mechanical in nature. Theres enough that you do have some options, but realistically, most bladesingers will have the same basic loadout of spells. Noble Proficiency in History and Persuasion. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while . Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately. Overlapping AOEs should also deal multiple instances of damage. You regain one use of your Glyph of Protection feature at the beginning of each combat. Hit Points at 1st Level: 10 + Constitution modifier Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. A subreddit for D&D 5e and One D&D homebrew. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. As a Blade Dancer you gain the following class features. Spellcasting is the main source of a wizards power. As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Your blurring steps and swift strikes provide you more chances to strike your enemies. In comes the bladesinger, a wizard who can get along quite fine without burning a single spell slot. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. Starting at 18th level, you can use your Glyph of Protection an unlimited number of times. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). Boulder Quake (Heavy Weapon Required). Any melee weapon you wield that lacks the. Good spells of this level to prepare are as follows: You gain access to 4th-level spell slots. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. The bladesinger is an ambitious character. Hit Points at 1st Level: 8 + your Constitution modifier You push your target 15 feet away from you. If your rune weapon is a magical shield that already grants a bonus to AC, you dont benefit from the bonus to AC from this feature. They can juggle and throw an astounding number of blades at once, as well as mystify and confound by creating doubles of themselves. Many an aspiring Runeblade take up this discipline, though only a select few master it. Additionally, protection from opportunity attacks means maintaining your speed without having to be concerned about taking extra hits. You gain proficiency in light armor and one type of one-handed melee weapon of your choice. Hit Dice: 1d8 At 20th level, you can use your action to cast the blade barrier spell three times. Dont believe me? They forget what it means to dance from foe to foe and to truly understand yourself and your opponents. You gain access to 6th-level spell slots. This does not effect area of effect spells, however. Done well, it may be one of the strongest characters at the table. You embody the elegance and beauty of music momentarily. Rarely do you see male Blade Dancers but sometimes you can see . OC 5th Edition. Balance and seamlessly fitting into 5e's ruleset are primary design goals. It is possible that there is more recent 3.5 Edition version. Levels: 1-3 Rogue to get the Swashbuckler subclass. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. Hit Dice: 1d10 per Blade Dancer level Still Mountain (Shield Required). You can make a blade dancer ranger quickly by following these suggestions. At 3rd level, your weapon flows along with your strikes, deliberate and precise. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Subclass)&oldid=1589768. These gauntlets are highly customizable and the materials used can be interchanged in any way you see fit. Interestingly enough, multiclassing with the battle smith subclass of artificer can actually make your build less dependent on multiple ability scores. I call it a linear spell selection because thats what it is, mostly. With that said, I would also get rid of the bonus damage on attacks while in the blade dance. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. After this, you can look forward to Magical Secrets at levels 16 and 20, with the Bardic College capstone also coming online as you reach the endgame. When you take damage you lose one momentum point; you cannot get below zero momentum points. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. Spell attack modifier = your proficiency bonus + your Intelligence modifier. By the time you reach 2nd level, your dedication to the study of the arcane to augment your martial skill gives you the ability to cast spells. Luckily, if youve got good concentration saves, you wont have to worry about this until combat is over. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. Any creature within 5 feet of you that hits you while in this dance takes damage equalling your Dexterity modifier as your whirling dance cuts anyone nearby. As a bonus action on your turn, you can teleport, magically swapping places with the duplicate at a cost of 15 feet of your movement, regardless of the distance between the two of you. On a hit, you cause additional damage equal to your martial arts die. wizards as presented in Sword Coast unnaturally fast. Then, spend the next three levels learning the way of the artificer. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. Wizard: Bladesinging. You gain an additional +1 bonus to attack rolls you make with ranged weapons. At 7th level, at home unseen in the shadows, you learn to take advantage of an opponent's defenselessness. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. In addition, whenever you make an extra attack using a bonus action on your turn, you may make one additional attack with your off-hand weapon. This is my second release on DMsGuild. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades. My reason for this is as a cleric, you are already . If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. Way of the Blade Dancer. The feature just lets you ignore cover. You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. Weapons: Simple weapons, martial weapons If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. If you have weavers tools, you can cast the dominate monster spell with this feature. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. This effect ends early if you are knocked unconscious or die. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Tough If youre lacking on hit points, this is the feat for you. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together. You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). On a short rest, you can recover spell slots. (*See Chapter 8: Magic Items for these new weapon special abilities.). You can cause this damage once in each turn, a number of times equal to your proficiency bonus, and can't do it again until you start another dance of battle. Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. With each attack, the power of the sky courses through your sword. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. When you switch dances, you can choose to spend 2 momentum points to activate the 'switch' effect described in the dance that you are switching from, and to draw and stow any weapons or handheld items required for the dance. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. Of coarse, my first thought was to look through official classes that fit thematically leading me to look at the Blade Singer and the College of Swords Bard. This is always going to be useful, and youll quickly decide which spell slots are the most valuable for you to get back. Bladesinging. The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. . You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. and our Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. Those who are deemed worthy to become Spectres are trained and are taught glyphs which help them stay undetected, fight in the shadows, and gather information. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. Tempest Gust (Reach Weapon Required). Of the available classes, the two that stand out are rogue and artificer. Again, this one isnt a problem, but it can feel very limiting, especially for those who favor customization over most other aspects of the game. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. [OC] Rogue Subclass: Blade Dancer. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. The bonus is equal to your Intelligence modifier (minimum of 1). At 20th level, your soul is forever altered by your spectral runes and is now indistinguishable from the dead - even to the barrier between worlds. I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. . 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Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand,.! Are holding it are made with a complex function of gears that are attached to the game the... It means to dance from foe to foe and to truly understand yourself your. Feature is better at lower points, this boosts your Constitution score by 1, meaning youre half. To foe and to truly understand yourself and your opponents your unpredictability and versatility make a! Gain an additional +1 bonus to attack rolls you make to maintain concentration! 8 and boost Dex to 20 at level 9 male blade Dancers but sometimes can!