Each creature within 5 ft when you use this ability must make a dexterity saving throw or take 3d10 fire damage (or half on a successful save). When you finish a short rest, you regain one expended hit die. A few quick explanations: Firstly, Karsus is an eccentric genius who has understood even the most powerful magic innately from his youth. Not all of D&D's most powerful characters are good or even neutral. If a creature hits you with an attack or harmful spell, it takes radiant damage equal to your charisma modifier (minimum 1 damage). His father was Radman. The inimitable princes of the Feywild are not the only source of power in the enchanted forests and magical jungles of that realm -- indeed, there are many good reasons why a prospective warlock might not wish to deal with them. Karsus had access to an endless array of tools and reagents that he was able to cast the spell himself. After using this feature, you must take a long rest before doing so, again. This movement does not provoke opportunity attacks. This is an incredibly powerful ritual with long-lasting effects on the world. Your grimoire contains and dispels the magic, ending the spell. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving. A creature that successfully saves against this effect cannot be affected by it again for 24 hours. . At 6th level, your future self prepares you for unexpected attacks. It does, however, exempt you from effects that target an area rather than a creature if the chosen position is outside the effects area. Despite this, Raistlin Majere's sheer power allows him to compete against some of the setting's most acclaimed wizards. The following spells are added to the warlock spell list for you. Each of the beams change their damage type into one of acid, cold, fire, lightning, poison, or thunder. Beginning at 6th level, you can temporarily shatter your body into pieces. [16], Exposure to heavy magic and Karsus's own proximity also led to the creation of the karsites, a race of people born with an inherent distrust of magic as well as a natural resistance to it. Some might grow uneasy under such scrutiny, but Karsus embraced it, knowing that he had a special place in the god's plans. Once you use this feature, you can't use it again until you finish a short or long rest. Starting at 10th level, your patrons aura resonates through you and aids you and your allies. I have a homebrew world where Karsus actually casts Avatar, and that following events unfold as normal. On a 2-5, you are unaffected. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. They must be varying levels. While using this spell, a number of times equal to your charisma modifier, you can choose to cast a spell on the creature of which you scry on, or the area around it, as if the creature were within reach of you. Starting at 10th level if a creature that is affected by your Death's Mark feature is at half their maximum hit points or less, all of your attack rolls against them have advantage. The will of the titan is left up to the DM, however the titan is often interested in the interactions of the creatures below and wishes to see them accomplish their goals. A creature targeted by this feature lands prone and receives damage as though it had fallen from that distance (hurling it straight up does not cause it to suffer damage twice); the creature may attempt a Wisdom saving throw versus your warlock spell save DC in order to halve both distance and damage. I am attempting to gather all lore on Karsus(pre-boulder) that I can, however I am a 5e player so my knowledge of older books/resources are limited, i found a wiki article on him but not much else, this was originally inspired by this video. Your patron is you in a decades-distant future. When you do so, you must succeed on an Intelligence (Arcana) check with a DC equal to 14 + the spells level. At first level you choose one of the four prime elements from which your patron is made, this choice affects future class features as well. If the creature is hostile to you, it has advantage on the roll. Starting at 10th level you may use an action to beckon to a frightened enemy that can see you. After using this feature, you must finish a long rest to use it again. Your legs have been infused with magitech components, allowing you to run longer and faster. Karsus stood in the light of the sun, untouched by the lingering darkness of the Shadowfell, and felt its burn not as painful but as cleansing. The DM decides what specific effects happen, and this lasts until the primary caster uses their newfound power to take on management of whatever aspects of reality broke. Aside from being one of the most prolific creators of D&D magic items ever, Laeral is also fully capable of overpowering most other spellcasters in the setting. It also made him functionally insane - he could do practically anything he wanted without consequence and he behaves like an excited child most of the time. These wings have a flying speed equal to your walking speed. Youre able to cover costly expenditures for your allies. Any creature that is frightened rolls with disadvantage on saving throws against your spells. You can be as vague or as specific as you want, but more details will result in a more detailed answer from your patron. Upon reaching 14th level, you gain a mastery over illusion magic. You can communicate simple thoughts and concepts with cats, and they can do the same back to you. You may use your reaction when you are hit by an attack or spell that deals damage to grant yourself temporary hit points equal to your warlock level+ your Charisma modifier. In addition, you are immune to being charmed or frightened. You learn one spell of your choice from any class's spell list. You both are trying to find a solution to this problem. Portfolio You have alchemically infused your skin with adamantine fibers that toughen on command. Starting at 6th level spells whenever you cast a spell that deal damage of the type associated with your patrons draconic ancestry, you can add your Charisma modifier to the damage of that spell. [18], Folly of excessive arrogance and ambition, endless hubris, Ah, yes. History tends to repeat itself. A creature can only be affected by one condition in this way and the condition lasts until the end of its next turn. Krynn, the world of the Dragonlance setting, has a lower power level compared to settings like Greyhawk or The Forgotten Realms. If the cat has the same proficiency as you and the bonus in its stat block is higher than yours, use the cat's bonus instead of yours. Your soul is that of the oceans, ever molding yet unstoppable. These casters often change the world with every step they take. 3.5 stats will be in bold, 5e stats will be in itallic AC: 69 25 HP 906 615 Magical power: Spells like a lvl 20 Cleric and a lvl 20 Sorcerer, wihtout even going into her god powers. But Quentin sacrificed his elemental allies for the favor of Julia the Phoenix, and led a second invasion of Gloomwrought. The grimoire cannot be destroyed and if it is misplaced or stolen you can perform a 1 hour ritual to return it to you. While frightened in this way, the target has a movement speed of 0 and is incapacitated, attacks against it have advantage, and it has disadvantage on Strength and Dexterity saving throws. You are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks. You are immune to being charmed. Karthus creates a wall that lasts for 5 seconds. You also experience its unending thirst for expansion and knowledge, and may find your own desire aligning should you lose yourself to its power. Karthus creates a blast of magic, dealing 45 / 62.5 / 80 / 97.5 / 115 (+35% of ability power) magic damage. Each effect lasts until the end of your next long rest. You gain proficiency in Intelligence saving throws and immunity to psychic damage. When a creature you can see makes an attack roll against you, you can use your reaction to force it to make a Wisdom saving throw. The second edition of D&D had an in-universe explanation as to why spellcasters couldn't cast 10th-level spells. However, if the result is exactly 13, you deal no damage. the Intention is too create him within 5e as a 10th level character (pre archwizard) and level him up too 20th* over time, he is assumeidly a wizard with high int and cha, middle of the road dex, str,con and low wizdom however what subclass would he best fall under? You do not need to pick the same emotion to influence for both creatures. Whenever you cast a spell of 1st level or higher, you can manipulate it in one of two ways: Conceal. This spell can create creatures with a CR 2 higher than before. Your love and devotion for your patron gives them the ability to temporarily merge with you. Also also, I would probably make up some silly powerful artifact that grants him a special power that a normal magic item wouldn't, "like the ability to mold spells' area of effect or to target everyone at the same time with a single target spell". Aspects/Aliases Ideal Feat: Spell Sniper, Crossbow Expert Party Role: Damage The is the "occult" version of the Warlock for those players that are looking to connect with a darker power from beyond the grave. From the cloudy depths of the Ethereal Plane to the far reaches of wildspace, if a market exists, your patrons influence does too, always looking to make a profit. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Using his immense power to lead a dragon cult, Sammaster is the one who discovered how to turn dragons into dracoliches. You just know that you were at the wrong place at the wrong time, and your mind was ripe for the taking. The Tarrasque. When you finish a long rest, you can choose one spell you know of a level you can cast. Now, you have entered a pact with your alternate self in the hopes of further achieving your own mutual ambitions. 1st-level Artificial Intelligence feature. Whenever a creature dies within 30 feet of you, you can use your reaction to draw their Spark of Life from their corpse. While the Will o Wisp is not summoned, the Warlock can use it's Consume Life ability, however if the wisp is dead they cannot use the ability until it returns. Once you use this ability, you can't use it again until you finish a short or long rest. You and the wearer of your talisman are warded by the spell. Mystra (/ m s t r / MIS-tr) is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. You roll on the Patrons Will table to see how the cantrip is modified before making the attack roll, but after declaring your intention to cast the spell. As a bonus action, you break your body into a floating swarm of crystals. This does not negate other effects that might accompany the damage. Your spiritual guide has taught you to harness the power within your own spirit. You can safely do this once; you should take a short or long rest before you do so again. You can cast the spells silent image and major image at will without using a spell slot or spell components, and you can concentrate on one of these spells in addition to another spell. You can reach out and touch the mind of another, imprisoning it with the horrors of the torturous voices that come from your patron. It's only in 5e that he's been introduced to D&D with Guildmaster's Guide to Ravnica. This is Karsus, and you wanted a Storm of spells. This uses your spell save DC. Such patrons might be ancient vampires who have studied mortal minds for centuries, devils whove tricked hundreds of beings, parasites that feed on the emotions of others, or some other similar being. You may then choose to use either your roll or the DM's roll. You don't lose concentration on spells when you are incapacitated so long as you are still conscious. Adjective(s) 2nd Edition Statistics[1][4] He's an avatar of Paladine, one of Dragonlance's most benevolent and powerful gods. You regain all uses on a short or long rest. Title(s) The following spells are added to the warlock spell list for you. You can attempt to cast any other spell from the wizard spell list of the same level or lower instead of the spell you initially cast. On a failure, the creature becomes vulnerable to damage from spells until the end of your next turn, and has disadvantage on saving throws against spells for 1 minute. You're not quite sure what he is planning for your future (and for his past), but one is certain - he needs you alive. These powerful (and copywritten) toons can let you bend the laws of space and time, provided that you leave a trail of slapstick jokes and utter silliness in your wake. You are a medium size. As a bonus action, you can give yourself an AC of 13+your charisma modifier for 1 hour. Your unarmed strikes deal 1d4+your strength or dexterity modifier slashing damage, instead of the normal for unarmed strikes. Due to the implants nature, you cant lose your Book of Shadows, but youre unable to cast the cantrips from your implant if you have an Intelligence score of 9 or lower. He rules over the region of Darkon with an iron fist. The results were catastrophic, Karsus attempted to become the Avatar of Mystra, and upon doing so he immediately killed her. Because you are aware of this, you can gain the unique ability to pull victory out of your ass when you otherwise should have failed. On a result of a 1, this feature is not expended. Consequently, failure isn't generally an option for you and your traveling companions. At 1st level, your head becomes a pumpkin with a burning flame emerging from it. A metallic patron might want you to protect the innocent or uphold the virtues they hold dear. Your pact may have been made as a deal to bring you back to life, as a servant of your patron, or perhaps it was to prevent the death of a loved one, kept alive only by your patron delaying the inevitable. 14th-level Artificial Intelligence feature. You have upgraded your battlefist to deal more damage. Once per turn when you roll fire damage, you can reroll the damage dice and use either total. You may use this feature a number of times equal to your proficiency bonus. He had to pull some strings and con his family into pulling others. 10. Quentin, however, had noticed something valuable about the Istani ravenkin. While some claim a rational, scientific understanding of its inner workings, others claim a transcendent connection to The Machine that it is a powerful being, a construct of immense design that embodies itself through those who carry the Heart. At 10th level, your skin (and possibly your hair) toughens and takes on an unearthly hue (porcelain white, jet black, emerald green, etc. He is best known for his plot to usurp Mystryl and become the god of magic in her place. Vecna, also known as the Whispered One, the Undying King, and the Lord of the Rotted Tower, is a powerful, mortal-born archlich who achieved godhood. Many of these crystals possess enough power that it has granted you some magic of your own, allowing you to use magic via refraction just as it has. You gain proficiency with medium armor, shields, and martial weapons. The creature must be within 30 feet of you and be able to hear you. [1][4][8], Karsus was born in Netheril in 3163 NY (696DR). For a number of rounds within this storm equal to your Charisma modifier, none of which must be contiguous, you can invoke the presence of the sky titan. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn. They range from great heroes to unstoppable villains and everything in between. Updated 17th of January by Isaac Williams: The player characters are the main characters of D&D, but that doesn't prevent a very powerful supporting cast. Be warned, though: the DM is capricious, and may revoke this ability when he feels that it is not appropriate. I don't think Karsus owned any of the Nether Scrolls but I'm fairly certain that he has read through them. Your pact is with the spirit of an extremely powerful spellcaster, a legendary master of the arcane. You decide what the finer details of your relationship with your patron are, or you can roll for a possible reason in the Beloved Motivations table. Now he offers his patronage to lesser reality-shapers in the hopes that one of them will discover the means of his escape. In fact, your patron has many spiritual guides that monitor a warlock's growth, and each guide has their own unique personality quirks that you need to contend with. When you use your Influence Emotions feature, you can target two creatures, instead of one. Mortal Affairs Wiki is a FANDOM Games Community. The battlefist is a one handed light melee weapon that deals 1d8 bludgeoning damage, and cannot be disarmed. You regain HP equal to 1d6+ your charisma modifier if you end your turn in combat with fewer than half your HP remaining. He's even fought Taikhisis, head of the Dark Pantheon. He is infamous because he succeeded and then found himself unable to control her magic. The power of your patron is able to protect you from harm. Your alternate self imparts upon you valuable knowledge from their time as a patron. Your armor class increases by 2, to a maximum of 20. Karsus targeted Mystryl with a 12th-level spell, more powerful than any that had been cast before. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Dahlver-Nar rewards fast healing and/or regeneration. As an action, you can choose a creature within 60 feet of you to make a Wisdom saving throw. If the creature had failed a death saving throw which would kill it, using this feature on it brings it back to life. Any successful magelord must be willing to overpower his fellows. If the cat has any legendary or lair actions, you can't use them. This spell cannot damage or effect a friendly creature in any way. Creatures that are ordinarily immune to the frightened condition can be affected in this way. Roll on the Spiritual Personality table to see the sort of quirk your guide has. You also gain a fly speed equal to your land speed until the end of your next turn. He's known for his powerful magic inventions, many of which keep Ravnica functional. Grand Crystals might include the Vast Gate that all shardminds are formed from, a cavern made entirely out of gemstones so powerful and ancient they are sentient, or perhaps even a gemstone containing the soul of a powerful being. You learn the eldritch blast cantrip if you havent already. The Brand's reach is wide, its influence pervasive, and its motives anathema to all mankind. On a result of a 1, you take half damage from the effect. Quentin led his people in an invasion of Gloomwrought, and the Emissaries repelled them. It can repeat the saving throw at the end of each of its turns, ending the effect on a success. Still, the DM will never brook with a creature that tries to abuse this sort of power; once you use this ability, you must take a long rest before doing so again. When doing so, you scale the spell as if you had cast it at one level higher, but this also incurs additional effects. You do not have to concentrate on the spell. Youre able to tap into a portion of your patrons wealth. You don't need any material components, and the elemental is always of the same element as your patron, regardless of what type of terrain you cast the spell on. 2e You can cast that spell once at its minimum level without using a spell slot, but cannot cast it otherwise, until you finish a long rest. The target must succeed at a Charisma saving throw or drop to 0 hp. A creature can repeat the saving throw at the end of each of its turns or when damaged, ending the effect on itself on a success. Death represents not an end but a transition. We can stat out Karsus as a level 41 arcanist with those natural ability scores as we please; and given Karsus' ultimate goal, I think it's fair to assume that Karsus was a bit of a munchkin when it came to power. Age: Goliaths have a lifespan similar to humans. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the cat. Starting at 1st level, your hit point maximum increases by 1 and increases by an additional 1 whenever you gain a level in this class. Karsus(Demigod) You learn the spell Leomunds secret chest. Your patron was previously a mortal like yourself, and you both shared a special relationship in life. Karsus was perhaps the most powerful wizard who ever lived. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. At levels 9, 12, and 15, when you learn when you learn new eldritch invocations, you may choose to gain a new component instead. If you enact an action that would be directly harmful to the target, the effect instantly ends. The fight is not supposed to be easy. He was not simply Karsus the Ravenkin; he was the Raven Queen, who for a time incarnated in the form of Karsus. In times long gone, magic was far from limited. Maybe something that holds concentration for him or makes casting times shorter like instant summons. Once you use this feature, you may not do so again until you complete a short or long rest. Fiends. You can revert to your normal form earlier by using a bonus action on your turn. In addition, you adopt the tough wooden hide of ancient trees. Finally, you have resistance to the damage type associated with your patrons draconic ancestry. Whenever you cast Hex, you can force the target to make a charisma saving throw. The primary caster takes on the full power, features, abilities and spells of that god, in effect replacing the chosen god by becoming . On a failure, the spell fails. When you or an allied creature within 30 ft fails an intelligence, wisdom, or charisma saving throw against a spell, you can use your reaction to redirect that effect into your grimoire. The Will O Wisp remains for 1 round per level the warlock possesses, or until killed, in which the wisp returns to its summoner's mouth. At the start of your first turn in combat, your movement speed is increased by 10 ft until the end of your turn. This spell can now target creatures as if they were not behind full cover. Instead, you talk to a spiritual intermediary that facilitates your own growth with spirits. The Many Faces lets you choose from an expanded list of spells when you learn a warlock spell. Gifted with magic, but lacking the necessary . This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. The child-who-would-become-a-god, the. You may attack twice, instead of once, when you use the attack action to attack with your claws. You magically extend your parasite into them. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. In addition, you gain one spell of 1st-level or higher from any spell list that requires a spell attack roll, such as ray of sickness or scorching ray. Your guide seems especially harsh with you, nitpicking at every action you've taken. "Your life is but one of many threads in existences tapestry. Arcanist (Mentalist) 41 Karsus was being tormented by devils but the adventurer could choose to redeem him by re-writing the magical tome in which his spirit was imprisoned. Starting at 6th level, your mortal soul starts to meld with the element which fuels your patron. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. When you fail an ability check, you can add a d4 to the roll, potentially turning the roll into a success. You may feel as if your actions are still your own and respond to things like your old self, but each decision you make is that of your patrons to further its own goals. When you are hit by an attack, you can use your reaction to roll a d6. At least in the Forgotten Realms, no wizard is considered to have ever eclipsed Karsus in power. He focuses on TV shows and movies. Once you use this feature, you can't use it again until you finish a short or long rest. I have some homebrew spells for levels above 9th ported back from earlier editions, but I'm still working those out, so for right now, I want to ask how 1) the fact that it gives him four 9th-level spell slots and 2) the fact that it means he can upcast lower-level spells to levels above 9th will affect combat. When you fail a Charisma (Deception, Persuasion, Performance, or Intimidation) check, you can use your reaction to reroll the check, taking the new result. Seen as the most powerful and regal animal in the realm by many cultures, your patron is a powerful feline of sorts. A few quick explanations: Firstly, Karsus is an eccentric genius who has understood even the most powerful magic innately from his youth. Additionally, you can choose for your Produce Flame cantrip to shed bright light out to 30 ft and dim light out to 60, instead of 10 and 20. Once you use this feature, you cant use it again until you finish a long rest. Alignment: Chaotic neutral. In addition, once on each of your turns, you can add a d4 whenever you fail an ability check, attack roll, or saving throw, but only if you are the wearer. Deep in caverns or in the astral plane, crystals lie throughout the world as objects of beauty and radiance, and for spellcasters, items of power. Natural Athlete: You are proficient in the Athletics skill. I'm planning on him being in his lair - the top room of his flying castle, casting his Avatar spell - and he's prepped his lair with magical wards and traps to prevent any interference - private sanctum, symbol traps, and animated constructs. Once you use this feature, you can't do so again until the end of a long rest. If you take the Pact of the Tome feature at 3rd level, your Grimoire becomes your Book of Shadows. Karsus himself believed the spell was even capable of allowing its user to become a god of their choosing, replacing a current god with themselves the moment the spell was completed, but in truth the spell could only "steal" the power of a god, which was not permanent. You must finish a long rest before you can use this reaction again. Starting at 6th level, you constantly perceive enemies in all directions, just as your patron does. The creature must succeed on a Wisdom saving throw against your warlock spell DC or be frightened by you until the end of its next turn. 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