Attributes arent important anymore as any race can assign them any way they want. Beginning at 2nd level, you may adopt one fighting style of your choice. At 17th level, learn an additional 2nd level, two 3rd level, and two 4th level spells from the wizard spell list. As an alternative, consider choosing to build an Entertainer. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. As a Bladesinger, you will need to have a good DEX score in addition to INT for boosts to AC and attacks. New Pages | Recent Changes | Privacy Policy. If you want to go for a dual wield build, youll be best off going with shortswords, as they are the highest damage-dealing finesse weapons. At 15th level you have attained greater balance and adaptability in your form. This is a great idea! If we look at Bladesingers, especially those that want to play primarily in melee range, DEX is also super important. (5e) Drow Bladesinger of Eilistraee Greetings Adventurers. You have advantage on Dexterity (Acrobatics) checks. All Slashing damage weapons that you are proficient with as a bladedancer may use your dexterity modifier rather than strength, even if they do not have the finesse property. You learn additional dances as shown in the dances of death column of the Bladedancer table. Flavor text, Stories, Images and/or Maps alone are not homebrew! As you will see below in our To Gish or Not To Gish section, the changes made to the Bladesinger in Tashasallow this option to output some serious melee damage using the Bladesingers Extra Attack feature and GFB. The benefits you gain from a spirit depend on the score the spirit had in the favored ability when it was alive. When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. Anna Steinbauer - Wizards of the Coast - Rowan Kenrith. You learn one of the following techniques: Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Bladedancer_(5e_Subclass)&oldid=1566714. 1. | Five Torches Deep SRD By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. She uses the captivating and confusing movements of the battle dance to evade . Other creatures cannot gain advantage on attacks against you, and attacks that hit you cannot be critical. To qualify for multiclassing into the bladedancer class, you must meet these prerequisites: Dexterity and Charisma 13 or higher. At any time while conscious, you may use an action to gain the benefits of a short or long rest. This is the first ever "melee glass cannon" class with higher average damage than most melee classes. 3) Bonus Proficiencies: Gain Proficiency in Perfomance, if not already proficient. A studded leather +1 equals a Mage Armor casting of AC 13, and saves a spell slot which non Bladesingers cant even do as Wizards. This would make it impossible for enemies to interrupt your concentration on a spell. Your spell casting modifier is Charisma. Do you like D&D? Whats the point of having the odd Dex score? This feature cannot save you from instant death. You gain one level 1 spell slot, two level 2 spell slots, and one level 3 spell slot. Now, here me out on this one. Prior to that you'll be an awful melee fighter who should be hanging back and casting spells. Damage would look like this: Cookie Notice You also get an AC and walking speed boost from your Bladesong feature. When not guiding her party through various homebrewed settings, she can be found researching random historical events, playing BOTW, or devouring Jane Austen. Because the number of uses (with the release of Tashas Cauldron of Everything) now scales with your proficiency bonus and is only reset with a long rest, it is weaker than it used to be at low levels and much better at a high level. Why all the shunning of light armor over Mage Armor? Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. It can hold its own in melee combat at early levels, but will start to slow down in the late game without a multiclass. Starting at 9th level, you gain advantage on all Dexterity (Acrobatics) checks. If possible, Bladesinger's should also prioritize a high constitution, as it will help make up for their d6 hit die. (Lv. The Waterdeep: Dragon Heist premade D&D 5e campaign focuses heavily on rogues and thievery. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. This means EKs have to stick to mainly defensive spells and spells that wont force a save or use their spell attack modifier. The rogue class gives bladesingers access to Sneak Attack and Cunning Action abilities, which are incredibly powerful in combat situations. It's one of the few multiclasses that doesn't have a bunch of waiting to come online levels, and almost any split you do works. When you are attuned to a spirit, you gain special benefits that you do not get from the other spirits. | True20 SRD If it is a short rest, you must succeed on a DC 17 constitution saving throw or suffer 1 level of exhaustion. If you arent including Tashas at your table, you have few options to choose from. Beginning at 3rd level, your movement is elegant and graceful whenever you are dancing. Is that worth a spell slot? Strong melee options include Booming Blade, Green Flame Blade, Shocking Grasp and Sword Burst, while ranged Bladesinger's can consider Chill Touch, Firebolt, Ray of Frost or Sapping Sting. Alignment:While Drow have the innate Elven appreciation of freedom and Chaotic alignments, Drow in the Underdark have grown to be dangerous and vicious. At 7th level, you can spend a performance point to release a surge of elemental energy on a melee attack, for each point spent add 1d8 to damage. Probably the choice that costs the least amount of non-rogue levels. This counts toward the "once per turn" restriction of Sneak Attack. With the potent spellcasting of a wizard, combined with enhanced melee abilities, there are plenty of different playstyle options for your Bladesinger. It's easy to say that High Elves make the best Bladesingers, with their bonus to Dex and Int, an additional cantrip, extra weapon proficiencies and a bonus language. As such, it contains an invaluable magic item for the class. Otherwise, the effect disappears after 1 minute. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. RELATED: Guardians of the Galaxy's Drax Inspires an Impressive (and Gross) D&D Boss Fight Strategy. Whether you want to usemage armor to pump your AC by +1 is entirely up to you, though will likely be worth it if you plan on wading into combat. Winter Soul, Variant. Create an account to follow your favorite communities and start taking part in conversations. When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon. Arcane Eye may earn a small commission from affiliate links in this article. Press J to jump to the feed. Learn how your comment data is processed. After you use this feature, you suffer 1 level of exhaustion for every 10 additional attacks you made this turn. The most common Bladesinger playstyle. If you are ever knocked prone, you only need to use 5 feet of movement to get back on your feet. | Starjammer SRD Anything higher such as +2 or above now exceeds the spell. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. As we mentioned on our Guide to DnD 5e Races, we wont be updating the racial analysis for a couple of reasons: As for going for DEX over INT, definitely agree! You can also replace one of your attacks with a cantrip, which is an awesome bonus. Some great choices include Shield, a first-level reaction spell that adds an amazing defensive boost for the entire round, and Spirit Shroud, which adds extra damage and lowers the enemies' speed as a bonus action. Fighting Initiate would allow Bladesinger's to add damage to bonus action attacks, while Duel Wielder raises their AC even higher and allows them to use higher damage weapons, such as rapiers. Just a thought. However, there is one notable subclass that breaks the mold, the martial and magical Bladesingers. "Haste" is useful, as it boosts your already-higher speed, gives you an extra attack, and boosts your defense. If you are using starting wealth, you have 6d4x10gp in funds. You can also dismiss the Bladesong at any time (no action required). After all, why choose this subclass if youre not going to throw a couple sword thrusts in there? Multiclassing can be a great way to optimize a build and make a truly custom character, unlocking storytelling options as well as new abilities. Hex: Rogues are very busy with their bonus actions, with hide, disengage, off-hand attacks (when the main hand sneak attack is a miss) and Aim (post Tasha's). At the cost of a 2nd-level spell slot, your concentration slot, and a bonus action, shadow blade allows you to turn your rapiers 1d8 piercing damage into 2d8 psychic damage. Both spirits appear when you use spectral guardian if you spend an additional 2 performance points. Alternatively, you may have a valuable object with which you infuse all of your spirits. (Lv. You learn to rely on the strength of the fallen, as well as the knowledge of those close to you. If Id gone with high elf Id have taken war caster or mobility as well I think. You learn an additional 1st level spell, two 2nd level spells, and a 3rd level spell from the wizard spell list. At level 3 you gain access to the Keyblade weapon. For a full overview of the Wizard class, check out our wizard 5e Guide. But when you start getting Enchanted armor, I would save that spell slot for something else! When you pick this step at 3rd level, you gain proficiency with one Martial weapon of your choice. 9) Crescendo: The next friendly creature to attack a creature you attacked gains a bonus to attack and damage rolls on that attack, equal to the number of times you hit that creature on your turn. The Shadow Dancer speaks to this immediately; let them enter stealth with their cunning action in dim light while under observation. Battle Smith, Variant. While wielding a weapon in each hand, you may use your action to make one attack against each enemy within 5 feet of you. Skills: Choose 2 from Acrobatics, Deception, Persuasion, Perception, Performance, Sleight of Hand, Stealth, or Survival. Strongly suspect that good Bladesingers are mobile Bladesingers. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. These bursts of boosted AC will help offset your dismal d6 hit dice, which will likely cause you to grief when an attack manages to land. Your email address will not be published. Your AC increase by 2 as long as you are wearing light or no armor and not wielding a shield. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. | Forge Engine SRD She is not proficient with any type of armor or shield. In addition, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your rogue level. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Gain Proficiency in the Performance skill. It means dodging and diving through waves of foes, slicing each one down. Rogue's have pretty utility based archetypes, and certainly not ones that give such straight up combat benefits as this one. Never to be seen without dice or a character sheet, Morgan has written about various nerdy hobbies for several years. With their high intelligence, Wizard characters can be aloof scholars of the magical world, insightful investigators trying to discover the secrets of the universe or even powerful necromancers who desire power over life and death. When enemies are more consistently getting through your AC, especially at higher levels, the low hit points of the Bladesinger can become a liability. When you choose this step at 3rd level, you learn to channel the naturally charged energy around you through your attacks. You start with the following equipment, in addition to the equipment granted by your background: Beginning at1st Level, while you are wearing no armor and not wielding aShield, your AC equals 10 + yourDexterity modifier + yourCharisma modifier. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. I find INT more useful for spellcasting (to hit, saves, spells prepared per day, arcana checks) and if youre bladesong is active it matches DEX for AC as well. On a hit, you deal an additional 2d6 damage. Both Booming Blade and Green Flame Blade say the following: As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. Your weapon of choice is the Hand Crossbow allowing you a free hand to cast Eldritch Blast before peppering your enemy with a crossbow bolt. | ACK-SRD Spirit Guardians is useful for you bladedancer, as you are highly mobile as a Sword Bard. Elf: Bladesinging was originally and elven custom so, for no more reason than to stick with tradition, elfs are the most thematic choice. Starting at 3rd level, your fighting style looks more like a dance, as you move nimbly between enemies, avoiding their strikes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. At 17th level, the heavenly protection of your spirits grows stronger. getting there -- Watch live at https://www.twitch.tv/thegrimnir Way of the Great Ape. This guide is meant as a deep dive into the Bladesinger Wizard subclass. If they succeed, they are immune to this feature for 24 hours. Instead, check out races with interesting abilities. Extra Attack gets more valuable as SA dice increase because it increases the chances of landing. Please read the rules before posting. At 3rd level you've picked up a basic grasp on magic, you learn 3 cantrips, and three 1st level spells from the Wizard spell list that can be cast once per short or long rest. Training in War and Song: Proficiency in Performance may be useless, but proficiency in light armor and a one-handed melee weapon is what sets the Bladesinger apart from the other wizard subclasses. Tortle: As mentioned above, the tortle works extremely by providing a high AC while still abiding by the non-armored requirements of Bladesong. All in all, take more INT if you want to take a more traditional spellcasting roll, take more DEX if you want to fight more in melee range. You have 3 first level spell slots. and so I present to you, the Blade Dancer. Bladesingers are unique amongst wizards, so there's no need to stick to the standard Sage, Hermit or Cloistered Scholar backgrounds. Additionally, rogues have access to Expertise in two skills, allowing them to double their proficiency in certain skill. 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