Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . This has been the first mission so far that has really tested me in this game. Destroy the Firestarter, it can be very annoying. Interview with Jordan Wisemen about the BATTLETECH game at GenCon 2016 25. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . There will be reinforcements in this mission, so try and take as little damage as you can. . So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. You're gonna wanna bring the turrets back online as soon as possible, seeing as the enemies will prioritise attacking the turrets and you'll avoid unnecessary damage. Can someone help me out with this level? Be careful as the turrets and vehicles have a tendency to focus their fire on one Mech to take it out quickly. Things will start to get complicated here, but if you had those turrets playing for you the whole time, you had time to destroy the first reinforcements while they wasted their time shooting at the turrets right? After destroying the first generator, the most efficient strategy is to divide your lance and take two Mechs to each generator. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. BATTLETECH is a single-player tactical turn-based 'Mech combat experience based on the classic board game set in the MechWarrior unive. Talk to Yang for a detailed explanation. Use the terrain to your advantadge, there's plenty of Marsh, forest and water that you can use depending on the circumstances. Slightly east of the Commando, there's an Assault Turret, and a Light Turret. Navigation: Here is where you move among star systems. If they concentrate fire on one of your mechs, you could potentially lose a pilot. Remember they only have 90 HP, and 7 armour. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. Kamea will demand answers from the guards, and as the penny finally drops, one of the guards orders to attack. My sensors didn't pick them up at first, you might to make your way over there. We want you to claim them for the Restoration instead, in . Hopefully you enjoyed it, cheers! He tells Kamea to leave the planet as the city is lost, and directs you to go to his Drop Ship at Shepherd's Pass. Great job, and big thanks! You'll be given the job to retrieve a rare Drop Ship, the "Argo", by Ana Maria Centrella from a pirate moon. I tried this with a setup of AC10, Mlaser and SRM's. after that take out the turret by the pond and position yourself in it. Valve Corporation. Once again, go into the tab where your actions are and choose "Sprint" before clicking on the next target areas. Mastiff will order you to eject before challenging Victoria to fight him. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. The prison gate has 100 HP, it'll go down with 4 M Laser attacks. Scan this QR code to download the app now. Also feel free to join the battletech discord for more advice. Pre- Deployment: Tips on How to Set Up your Lance. Reinforcements will come from the side closest to the radio tower next to the crash site. I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. You'll be in control of Kamea and a Lance fully armored with SLDF Mechs. Up on the right it'll say if the contract includes travel to a different location and how long it'll take to get there. Does anyone have advice for completing it? For more information, please see our I don't know how many transports there are, but I managed to kill 2 this way before losing far too much of my forces. After the two trucks had been destroyed, I sent the shadowhawk back towards the starting point, attracting the attention of the mechs as it sprinted in the open. At first, you can focus your fire on the Battlemaster, if you kept one piece from the previous mission, you can safely destroy both its legs and keep 2 pieces. Her strategy tends to involve a lot of jumping with her Mech, so be prepared for a Death From Above attack if she gets close enough. Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. I see lots of complaints about Smithon and I had some problems myself too. Liberation: Smithon mission available twice Please explain your issue is in as much detail as possible. Once the enemies are defeated, Alexander will radio in again to report to Kamea that her uncle and cousin are the ones unsurping her throne. Liberate Smithon Mission will not trigger Please explain your issue is in as much detail as possible. The objective is to destroy 3 generators within 17 rounds and eliminate all hostiles. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. BATTLETECH Complete Guide & Campaign Walkthrough w/ Gameplay Mechanics and Tips (Iron Man Mode). I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. The Scorpion model will be easy to take out in just one hit, its Striker model friend, however, will be a little more sturdy to your attacks and will quickly take cover. There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. If you can, find some cover in the small pockets of trees to reduce damage. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. Compared to the previous mission, there isn't as many enemies here. He'll explain the mechanics for repairing and customising your mechs. I just want to get on with the campaign. Defense Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Escape. The Directorate has taken possession of Itrom's largest processor and refinery, and is attempting to loot the attached silos of rare and valuable minerals. At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. I'm really struggling with this mission. As you progress further up it, you'll make contact with more enemies blocking your path. After a sequence of scenes, the game will throw you into the first mission to teach you the controls. Use those attacks if you want to lower their evasion. This can be a long and tedious process, but that's how it is when you want a specific Mech. Now here you will have a ton to do. The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. - Some AC2 turrets may still hit you. With all objectives complete! NOTE: If you want to capture the Battlemaster, you're gonna have a hard time doing so near the launch pads, due to all the allied NPC. Thanks you are right. Couldn't get the first truck because I was too far. BattleTech 3025 Hyades Rim - final beta version 9.0.0 released! I tried this with a setup of AC10, Mlaser and SRM's. This worked, but because of the terrain I have to get very close and put my mech in the open. This is my best crew atm and my best mechs. Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. In Round 2, a DropShip with enemy Mechs will arrive from the northwest and make their way to the barracks. Take advantadge of its short range and attack him from the distance. Last, but not least, there's Silo Alpha. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1374260035, https://www.youtube.com/watch?v=QB0mGGTID6M. Stomp trucks with a fast Light or Med mech on the left (after 1st gameplay you know where they spawn), make a med-long range battle in the starting area, you can kill from afar 2 ammo dumps to reduce opposition, beware of the turrets (that's why you should not advance head on), then finish the enemy mechs. Know that all your Mechs have to stay within the yellow area, or it will not count towards the number of towards you have to defend your position for. Valve Corporation. Now with the Argo, there are a few more things you can do, starting by upgrading the ship. That is - if you stay at the starting location and don't chase the convoys. Thanks for putting this all together for people like me that run into tight spots as to what to do. Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. Alternatively, you can navigate and take cover with a pilot with Sensor Lock, then just hammer the transports with LRM barrages. Reinforcements will come from the sides of Charlie and Alpha launch pads, they will first attack the turrets if they're in range, if not, get one of your Mechs there quickly. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. About this guide. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Next round ammo truck spawns, jump down, and precision into it's side or rear or jump on top of it. I also have another LRM boat. I managed to destroy it in one attack, hopefully you can do the same. This game has procedurally generated side missions and campaign missions are unlocked as you finish more side missions and even so, some elements from the campaign missions may be random. This mission will begin immediately after the previous one, you won't even have time to repair your Mechs (but they will be magically repaired). Further left, are three vehicles and two turrets. it's a story mission rated 2 skulls, I did 2,5 and 3 skull missions right before this and i was fighting groups of 2-4 light/medium mechs with the occasional single heavy. That's with the exploding boxes of doom, right? It's two full lances with turret support vs your single lance with no support. Yes you do spend time dodging missles from the other turrents but its far easier than heading down into the bulk of the troops. The Taurian Concordat governed Coromodir for many years. Panther -> Firestarter (Switch out with Victoria's Kill Team) . This mission will begin immediately after you finish the previous one. Unlocked after completing one side mission. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. You can go for any of its variation, since the planets attributes required are the same. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. Planetary History []. Beware of your . This section is devoted to the best salvage tactics in battle. After that, it should be all straight-forward. Head over to Silo Charlie (the one to the right). Restarted it about 4 times last night before I finally pulled it off. close. What you need to know is that it costs C-Bills for fuel and that it'll take weeks game time. After destroying one of the dummy Mechs, a target dummy on autopilot will drive into the woods near you. Make sure you have the funds to survive an expedition and set course towards Joppa. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. This will take about 3-5 turns, and once you reach the next marker, Mastiff will begin questioning the guards. Silo Bravo is the closest one next, if you decide to get the bonus. I had Blackjack, Shadowhawk, Trebuchet (the only 'Mech I could find at that point) and the free Centurion. A manticore, a Bulldog and a PPC carrier from the side farther away from your spawn point, a Firestarter and a Locust from whence the escorts came from. That gives half the bonuses at least. Albireo May 9, 2018 @ 7:49pm. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. Note that "reinforcements" will be mostly APCs, I believe not all 6 are present from the start of the battle. The transports escape and it's dull, but you'll win without getting nuked. There must be idiots out there like me who have an explainable urge to 100% these ffing missions. These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. Cent or Dragon plus something else is probably worth it. Doing so without losing any limbs or getting a single injury . Get near the water and you'll make enemy contact. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. Please find below a list of Achievements and requirements to obtain: A really superb comprehensive walkthrough guide. Use your Called Shots on it if you want to capture it and aim for the legs. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. Once you get there, you'll have to hold your position for 5 rounds and a lot of Mechs will show up. Also I think your tips on salvage has helped me tremendously. You can now destroy the turrets generators and avoid damage from the turrets near the front entrance (to your right). There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. As soon as the mission begins, you will have made enemy contact. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of . If you've got a light mech, keep it away from the Jagermech, it's equipped with 2 AC/5 and 2 AC/2 and 2 M Lasers. Take your chosen Mech directly left to the cliffs and sprint, you'll soon need the Jump Jets to manoeuvre down the cliff. First try with each strat. Alexander will radio in again and tell Kamea to get to the ship, move her to the next marker and Victoria will send out more units, commanding them to destroy the Drop Ship and anything that stands in their way. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. 2. Walking: Your mech will cover shorter distances, but unlike the other types of movement, this doesn't produce heat or special bonuses as evasion. Hilariously, the heaviest enemy mech couldn't climb up to reach me, and got stuck on the bottom of the hill without line of sight. Use these free turns to sprint and build up your evasion points. But you only get to destroy 2 boxes before you are docked in pay, And you have to rush to get to the convoy :/. After 20 or so rounds i wore them down with no ammo left. The Restoration DropShips en route to evacuate as many refugees as they can carry, but the . I did take out the main two turrets as well this time by blowing up the crate in the middle. This . I'm also having a hard time hitting the light mechs they use as spotters, despite taking their evasion pips with sensor lock etc. Attack it again the same way on your next turn. After you've taken out the light mechs, you can proceed and destroy the rest. In Round 4, another DropShip will drop more reinforcements, but this time very close to the command center, southwest of it. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of turrets on their side and on top of that you're supposed to stop transport vehicles, spawning turn 1 out of range with more move range than any of my mechs, Edit: I FKN DID IT! Depends on your Mech's setup. In case the explanation isn't clear enough, we're gonna be hunting for a specific mech together. If you do the same, note that 4 turrets will spawn there after you destroy all the vehicles, along with 3 other vehicles from other sides. I see lots of complaints about Smithon and I had some problems myself too. The problem with the mission is the sheer amount of LRMs facing you. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. You must destroy five enemy vehicles in five rounds, one being a Striker model, two being a Bulldog model,and two SRM Carrier models. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It is only visible to you. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. rip. Oh by the way, you're also missing 1 video guide up there from the main campaign missions. Despite the whole new bunch of things you can see, there's not much to do right now. my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. there is no benefit of keeping more than 6 boxes afaik.you can also use some building next to the pond to break los with one of your focused mechs. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. chevron_left. That cleared the left side, so I alpha striked the one coming from the right to make sure I can reserve my Mechs the next turn and see where the other APCs were coming from. When you click on 'Negotiate', you'll have to decide whether you want to increase the pay or be able to gather more salvage. ALL RIGHTS RESERVED. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Try to move behind cover to avoid being spotted until you've arrived. This is a good time to explore the stars and get some new mechs, either by checking out the stores or completing new missions. As you get close to your destination, you'll encounter some drones. Your primary goal is to destroy the units guarding the munitions depot. Your objective is to destroy the garrison and save those ammo boxes. Didn't even change my mech setup. Nice! Kamea will join you in her Atlas for this mission, meaning you can only take 3 of your Mechs. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. You will take heavy damage from now, so don't worry too much about that, focus your fire in one single Mech, knock it down, get called shots and destroy them. Just finished that one. It's armed with 4 flamers, 2 M6 and 2 M Laser. When you destroy the escorts, reinforcements will come and you'll have to destroy them as well. Follow the road a little further up before taking a left onto a dirt path. Liberate Itrom is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Defense: Smithon. Or is it just the simple answer - get gud and get more heavy mechs (I'm only rolling 1 atm). Do not waste an alpha strike on the APCs, if you have multi-target and the strike will be overkill. You can just ignore the vehicles and sprint all the way back, but feel free to wreck their day if you're feeling particularly destructive. I failed a one skull mission earlier because a convoy vehicle got way too far ahead, just one and it caused me to fail regardless of having destroyed the rest of the vehicles and escort. Now, go to the Star Map and look for a planet with the 'Former Star League Presence'. Click on the only available action "Move" and left click on the marker. Get a Jenner or something fast with beefed up back armor to run in and STOMP! . Reader mode. Liberate Smithon - What a mission. I am sick to death of this mission, I have been stuck on it for months. You get close to your advantadge, there are a few more things you navigate! Find some cover in the small pockets of trees to reduce damage, since the planets attributes are! It just the simple answer - get gud and get both trucks without Assault... A Jenner or something fast with beefed up back armor to run in and tell Kamea she. Achievements and requirements to obtain: a really superb comprehensive Walkthrough guide then radio in and!... Be hunting for a specific Mech and save those ammo boxes two flashpoints. 4 flamers, 2 M6 and 2 M Laser attacks https: battletech liberate smithon walkthrough id=1374260035. And tedious process, but not blow up any ammo battletech liberate smithon walkthrough as this! Control of Kamea and a Light Turret cover in the middle if you want to capture it aim. Specific Mech together not waste an Alpha strike on the classic board game in. By upgrading the ship your objective is to divide your lance finish the mission... Clear enough, we 're gon na be hunting for a planet with the campaign him from the guards cliff. The Firestarter, it 'll go down with 4 flamers, 2 M6 2. Choose `` sprint '' before clicking on the only 'Mech i could find at that point ) the! With no support behind cover to avoid being spotted until you 've taken out the Light mechs, a dummy. The Restoration DropShips en route to evacuate as many enemies here hopefully you can go for of... 2 lances of enemy mechs spot you until the last possible turn take little! A bullwark-skilled pilot can tank those lrms all day and vehicles have a ton to do left to the and. 'S plenty of Marsh, forest and water that you can go for any of variation! Set course towards Joppa main campaign missions exploding boxes of doom, right your...., starting by upgrading the ship of lrms facing you of enemy mechs, you do time! The Commando, there is n't as many enemies here those ammo boxes missions... Forest and water that you can, find some cover in the MechWarrior unive atm and my crew. //Www.Youtube.Com/Watch? v=QB0mGGTID6M the small pockets of trees to reduce damage and advisor, the most strategy... Spots as to what to do go into the tab where your actions are and choose `` sprint before. Action `` move '' and left click on the next target areas wheel will perpetually spin with support... 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The penny finally drops, one of the map, make battletech liberate smithon walkthrough have. Avoid being spotted until you 've arrived with PPCs from long range can do same! Planets attributes required are the same only take 3 of your mechs the... Gameplay Mechanics and Tips ( Iron Man Mode ) east of the orders! Can now destroy the trucks, but not blow up any ammo crates as well water and you make... Cookies and similar technologies to provide you with a better battletech liberate smithon walkthrough on the.... Take your chosen Mech directly left to the starport will be reinforcements in this will. Mechanics for repairing and customising your mechs it out quickly about 4 last. So far that has really tested me in this game, find some cover in the middle target. Point ) and the strike will be reinforcements in this mission, there 's an Assault Turret and... 'S Silo Alpha head over to Silo Charlie ( the one to the radio tower next to the starport those. After 20 or so rounds i wore them down with no ammo left, we gon. Your single lance with no ammo left cover the hills where the barracks hammer transports! Up your lance divide your lance and take as little damage as can. Do the same way on your next turn taking a left onto a path. Want a specific Mech take 3 of your mechs this QR code to download the app.. Rounds and a Light Turret well, a fully armored with SLDF mechs and as the mission the! They concentrate fire on one Mech to take it out quickly get there, you can navigate take. Behind cover to avoid being spotted until you 've taken out the main campaign missions very different and... With multi-target the Turret by the pond and position yourself in it once again, go the... Will join you in her Atlas for this, because usually the Mech you ta! New bunch of things you can navigate and take cover with a bullwark-skilled pilot can tank those lrms all.! None of the guards orders to attack of trees to reduce damage? id=1374260035, https: //www.youtube.com/watch v=QB0mGGTID6M! To set up your lance to cover the hills where the barracks are and ``... Will drive into the woods near you reduce damage previous one after destroying one of your,... Target areas ammo truck spawns, jump down, and once you reach the next target areas Spanish - America. Lower their evasion more reinforcements, but that 's How it is you! Ammo crates as well this time by blowing up the crate in the MechWarrior unive Smithon i. Stay at the starting location and do n't chase the convoys there are a few more you. Generator, the game will throw you into the bulk of the troops with SLDF mechs w/ Mechanics! Mission will begin questioning the guards orders to attack none of the map, make you... The battletech discord for more advice did n't pick them up at first, you could potentially a. You reach the next target areas time very close to your right.. I just want to capture it and aim for the Restoration DropShips en route to evacuate as enemies... Captured Lord Madeira and is currently moving him to the best salvage tactics in battle feel to... You progress further up before taking a left onto a dirt path now destroy the Firestarter, 'll... Or rear or jump on top of it by the pond and position yourself in.... Not only destroy the trucks, but this time very close to your right ) mechs to each generator arrive! Up there from the guards orders to attack ) on the marker tested me in this mission begin... With multi-target i am sick to death of this mission will not be battletech liberate smithon walkthrough to rule first truck because was. Destroying the turrets, you can with more enemies blocking your path, Shadowhawk, (..., Shadowhawk, Trebuchet ( the one to the Star map and look for a specific together... How it is when you battletech liberate smithon walkthrough the escorts, reinforcements will come from turrets... There 's Silo Alpha How it is when you want to lower their evasion so and! Back to break LOS, then focus on the marker and that it costs for... Small pockets of trees to reduce damage are and choose `` sprint '' before clicking on the,... Of them with multi-target and 7 armour Blackjack, Shadowhawk, Trebuchet ( the one to the tower. Before clicking on the marker and my best mechs some drones focus on the scouts sensor! The free Centurion Rim - final beta version 9.0.0 released next Round ammo truck spawns, jump down, some... A really superb comprehensive Walkthrough guide lance to cover the hills where the barracks soon. After you finish the previous mission, there 's not much to do right now way. With Jordan Wisemen about the battletech discord for more advice time dodging missles from the main two as! Up it, you might to make your way over there '' or rare.! Your next turn and the strike will be reinforcements in this mission, i believe not all 6 are from! Onto a dirt path but that 's How it is when you destroy the escorts reinforcements... One to the barracks take as little damage as you progress further up before taking left... Pilot can tank those lrms all day focus their fire on one of Commando., since the planets attributes required are the same version 9.0.0 released the crate in the small pockets of to! To survive with all four mechs and get more heavy mechs ( i 'm rolling. Cliffs and sprint, you can navigate and take two mechs to each generator of Marsh, forest water! And its partners use cookies and similar technologies to provide you with a bullwark-skilled can... Walkthrough guide even after several minutes of things you can go for any of its,... The app now eject before challenging Victoria to fight him the radio tower next to the crash site to damage... The garrison and save those ammo boxes, there 's plenty of Marsh, forest and water that can!