Languages:Aquatic elves begin play with knowledge oftheir own tongue, kuo-toa, sahuagin, dolphin. Sling bonus (5): +1 bonus "to hff when using a sling. A check for malfunction ismade every time the dwarf attempts touse the item. The paladin is a noble and heroic warrior-often literallyA fighter with this ability can specialize in as many weapons the knight in shining armor-a symbol of all that is right,as he desires. Gnomes The majority of deep gnomes are neutral with good ten-tend to live in hilly meadows and rocky woodlands. The halflingcan move so quietlythat oppo- ceptible to extreme temperatures.nents suffer a -4 Denahto their sumrise rolls. Sug- haps he was rippedfrom his home world or plane becausegested NWPs: Juggling, jumping, musical instrument, he unknowingly triggered a portal. . This faithful steed might not be a horse-it may be any creature the DM deems appropriate. As a result they also tend to be stronger. . . Humans have no racialabilitiesand can spend HaTndhebosoixk systems of character creation from the Player's their points in other ways. Once a day a haltlingwiththis a b i l i can detect evil in creatures .or individuals. Examples of paladins includeeach individualspecialization. Each such statistic is broken down into a pair of sub-statistics, and all the existing ability scores of the character now start to depend in one or the other of the sub-statistics. About eBay. breathers, but they can hold their breath for a number ofFor the DM's convenience, a short list of common rounds equal to % their Constitution score before checkinghumanoid and monstrous character races is provided be- for drowning.low, with standard abilities and hindrances. skill is familiar with mining, tunneling and stonework. Perhaps the character was raised in a group home or ina state or religiousinstitution.Maybethe character became astreet urchin with buddingthief skills. The character Doint cost must bethropy and mummy rot are curses, and paladins are not met in addition.immune to these afflictions.Poison resistance (10): The character gains a +1 bonusto all saving throws versus poison. . They havestand between five and a half and six feet tall, and often black compound eyes, short antennae, and a complicatedhave powerful, stocky builds. Warrior classes include the fighter, Ability Requirements:Strength 9paladin, and ranger. Charisma.9 Character points also can be used in the course of play, Method II: Roll 3d6 twice for each ability. In any case, the culprits would not becaught, the character will likely face death. The average l i e expectancy of a halflingis 150 years. However, Bow bonus (5): 1 on attackswith longor short bows.they prefer to live a more primitive lifestyle, more in touch Cold resistance (5): +1 bonus on saving throws vs.with their roots in the primevalforests they have made their r 4 -and icebased attacks, as the elf's body is less sus-homes. And they tend to be shorter than other standards for elves, being about 5' tall and wetghing aboutelves.The only other physical differencedrow exhibit is their 110 pounds. No longer must all halves have exactly the sameRace AdjustmentsDwarf +l Con,-1 Cha abilities, &lk,and bonuses. . 13 MentalArmor Class ..Using Proficienciesin Play . All swanmays carry a magical token of some Ogres are great brutes standing more than nine feet tall, kind-a ring, cloak, or belt, for instancethatallows them towith thick torsos, heavy limbs, stringy hair, and warty hides. Player's Option Skills Powers (abbreviated SP, or SP) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons Dragons fantasy roleplaying game. Forest Gnomes Also like dwarves, if a gnome possesses a cursed item Character point cost: 45that malfunctions, he will recognize the nature of the item Forest gnomes are less common than rock gnomes. They can be muiti-dassed in any two classes, but notthree. He can't spend more than 2 characterreceives a +2 bonusto all surprise checks.m. It's woefully unbalanced and notoriously non-playtested, and adds almost nothing to the game except more clunkiness and unnecessary mechanical bits. The race's multi-class op- ASrOtad&sRboandtalsl Abilities Savingmrow mnusestions are limited to fighter/thief. . The numbers in parenthesesare acharacter's chances to open a locked, barred, or magicallyheld door. As above, 7 55% 0 IInegative modifiers are penalties to the die roll, and positivenumbers are bonuses. High elveshatredthat bums in their hearts and minds. Determine the dwarf's Constitu- tion/Health score and consult the chart below:the dwarf stands an excellent chance of determiningthe Score Bonusapproximateage of the structure. The languagesare subject to the DM5 approval.Aquatic Elves' SpecialAbilitiesConfer Water Breatlung Secret doorsInfravision. A new rule for the PLAYER'SOPTIONsystem is that all unarmored warrior and roguecharacters gain an additional +2 bonus to armor classwhile unencumbered. New proficiencies, talents and updated psionics round out the PLAYER'S OPTION character. Muscle 17 Knowledge 13A character with a highWillpower would be difficult to harmwith mind-affectingmagic spells, could be quite stubborn,and would resist interrogation. dancing, and disguise. Parents who mysteri-ously vanished might be alive, but they've been gone so longthat everyone, includingthe character, believes them lost for-ever. This is especiallyvaluable to the halfling can taunt someone, spellcasters. Contents. There is a section on how to deal with game-breaking characters for the DM, which I like. . Thus work is protected under [emailprotected] @theU n d Smes of Amenca. A character with a high Reason score would be A character with a high Health score would seldom get sick and be little affected by allergies and other ailments. Forest gnomes wear their hair customized mome character, he can Dick and choose fromand boards long, and the color runs from brown to black in the list of gnome abilities listed below. For example, A wizard with an Intelli- The Player's Handbook gence of 17 has a spellcraft proficiencyscore of 11. Such a warrior has high ideals to maintain at all Spell resistance (5): Fighters with spell resistancegain a times.+1 bonus to all saving throws versus spells. . In many ways, dark ekes are the High Elvestwisted,corrupt versions of their abovegroundrelatives. When the character reaches 4th the general skill list below, or they can be used to purchase level, he can add levitate, detect magic, and know a subrace's skill package. Resurrection Chance: This is the percentage chance It 19 +2(+5j (on a 1 d100)that a dead character has of being success- 100% rfualilsyebdreoaudghstpbealclsk. better on a d20. this, lizard men are barbarians by any definitionof the word,Typically, a goblin will let others do his work or fighting for and human society and behavior is bafflingto them. Their hair is usually white orpale gray. As such, they often live nearer to elves thanplexions run from pale peach to ruddy to dark brown, andtheir eyes are usually black or dark brown. Most gray dwarves are lawful evil in alignment, with neu- Mountain Dwarvestral tendencies. Ciff are not knownas toweringintellectuals, but they are immensely strong and loyal to their employes. Languages: Rock gnome player characters start with: Short sword bonus (5): +1 to attack rolls with shortcommon, dwarf, gnome, halfling, goblin, kobold, and the swords.simple languages of burrowing mammals-moles, badgers, 9 Saving Throw Bonus (5): like dwarves, gnomes are r eetc. The smallest of gnomes, they average only 2%'in height They share the physique of rock gnomes-though theirR w i d Reauirements 1noses are not quite as large. His Paladins Historical Reference book for the AD&D game. Characters can even have additional ability scores such as Stamina, Muscle, Balance and others. There are new rules covering critical hits, tactical options, and combat maneuvers such as shield walls, disarms, and more! +4 Proficiencies:The juggling, cobbling, pottery, rope use,seamstress/tailor, musicalinstrument,forgery, and gem cut-ting proficiencies all use Aim as their base number.Balance A character possessinga high Balance score may be anacrobat or a tightrope walker. . 120' Stealth Trident BonuL Penalties Gray Elws' Special Abilities Bow bonus Secret doon an be out of water only for a number of lnfravision, 90' Stealth Resistance Sword bonus eaual to their fitness scores. For every 2 Method I: Roll 3d6 for each of a character's six ability character points spent, the player can roll one additional scores and record the dice total in the following order: die when determining new hit points, taking the highest Strength, Dexterity, Constitution, Intelligence, Wisdom, and number from the dice rolled. The wizard could improve this score Generation acter's six ability scores. A FCQatyr thri-kreen has probably lost its truefamily in some disaster orThe half-human, halfgoatsatp are a race of pleasudwsawing beings, Like the sylvan locationsthey dwell in, are another, and accepts its companions as a substitutefamily.personificationsof nature, embodiments of all that is wild andcarehee. WebThe 2.0 version added for inclusion Dungeon Master Option: High-Level Campaigns, Player's Option: Combat & Tactics, Player's Option: Skills & Powers, and Player's Option: Spells & Magic . . ld20 Event 1 Accused of a crime Failed business venture: Perhaps the character was a 2 Apprenticeship cobbler and opened a shoe store. - .-. . A standard paladin spends tiaracter pointsto acquire the abilities of circle of povr I II, curative 10, detection 5, faithful mount 5, healing:ab 5, protection from evil 5, saving throw bonus 1Id turn undead 10.Circle of power (5): If the paladin has a h o l y w r d , hecan projecta circle of power 10' in diameter. Less sleep (5): The half-elf requires only four hoursling must open a door'or move aside some other ob-Tstaruucnttio(n5,)t:hOisnpceenaaltdyaiys reduced to -2. worth of sleep to be rested. The spell progression chart forpaladins appears below. The life to keep himself fit, racial abilities are summed up on the chart below. . I think they were actually testing out some of the concepts to the then-in-the-horizon 3rd edition, and it shows. WebSkills & Powers presents several new ways of rolling a character's six ability score statistics, and then provides extra rules to enable the player to alter them. They limbs and a tough, sandy-colored exoskeleton. By concentrating for oneround the character can:Determine approximate directionunderground, 1-3 on 1d6.Detect any grade or slope in thepassage they are passing through,1-3 on 1d4.Reaction bonus (5): +1 to reactionrolls due to other races' acceptanceof halflings.IStealth (10): Like elves, halflings gain a bonus to sur- +Heat resistance (5): 1 bonus on saving throws vs.prise opponents, but only if the halfling is not wearing heat- and firebased attacks, as the elfs body is less sus-metal armor. Due to their lack of physical prowess, koboldsspecialize in dirty tricks, distractions, and traps, using theseIof human kindness and compassion within their misshapen human form, they are indistinguishable from other people,forms. Their features arethe ability to see heat patterns given off by living warrn- angular and fineiy chiseled, and although elves may appearblooded creatures in the d a k thin and weak, they are actually quick and strong. . .8.5Creating New Kits 85 The Alchemist . Either way, this item can be the Enslaved: The character was a slave or indentured ser- cause of a long-term relationship between the charactervant. Even a bitter enemy can fascinate theinto a swan form at will. Those of other alignments will be tolerated as longweapons (bludgeoning weapons); or he can choose to as they behave themselves.learn only thief weapons (club, dagger, dart, handcrossbow,knife, lasso, short bow, sling, broadsword, long sword, shortsword, and staff). . Players can purchase packages of abilities, or they can customize their characters.Elf t1 w-1 Con Demihumans can save 5 character points from thisGnome +1 Int-1 WISHalf-elf None process and apply them ta weapon and nonweapon profi- ciencies. The inside is clean, no writing. These are not the minotaurs of the DRAGONLANCgaEm" eHobgoblin setting, but instead standard rninotaurs as described in the MONSTROMUASNUAMLost are cursed humans, or the off- Hobgoblinsare stocky humanoidswith hairy hides of dark spring of minotaurs and humans. Both charac- as they now stand follows: ters' rolls succeeded, but the 14 is a higher degree of suc- cess than the 6. , .44Thble of Contents AThug . Priests and wizards can spend points to gain extra spells. ing results. usually live apart from human societies, choosinginsteadtoHalflings Most halflings are about 3' tall and weigh live near dwarves. They prefer to dress in white,leavesfresh water, the dehydration process starts again. [2] The book contains options to further focus a character's abilities and background. . weapon of the player's choice.+.. .LFitness bonus (10): +1 bonus to the character'sfitness Fitnessbonus (10): +1 bonus to the character's fitnesssubability score, due to his hardy heritage. Normal modifiers for old or confused ily crafted and have no magical properties: it's the satyr'strails may apply. Or itNWR: Any. Leon rolls 1d6 and gets a 4, so his character's Strength/ Muscle score will be higher than Strength/Stamina. They are ruthless, harsh, born, but they can be surprisingly intelligentand intr Hobgoblin society is built around war, with militaryorgani-zation, and they seek out conflict wherever they can find it. Increased movement (5): A fightel's base movement score is 15 rather than 12. Next, the appropriate number of 76 16dice are rolled for each ability, and the total of the three a 78 16highest results become the score. If the result is equalto or less than the number listed for the character'sMuscle score, the door opens. Even the best orcs are quick to take offense and constantlyroam their territory. w I 1 I K w r u J c r , a d # w D a s ~ .W s OPTLN, OM, M ~ ~ ~t&I.riwJ , sPLWSCW andtheisR bgo areaademarkr awned NTSR hx. . tesseract 5.0.0-1-g862e. Loyalty Base: This modifier is applied to henchmen's 16 +5loyalty scores (see the DUNGEONM m P Guide). Method VI: All six abilities begin with a score of 8. A dwar-ven character might choose to be afighter, cleric, or thief. Resistance (5): 30% resistance to sleep and charmas per the 1st level wizard spell. next a Stamina check (Stamina 15) would be needed to* hold the masonry in the air long enough for his friend to Sprinting: Stamina is used when a character needs to move out from under it. There is more information about this in chapter four. Magic resistance (10): Gain a 2% Magic Resistancefor each level. Leonchooses to place the points he rolled on the 7d6 as such: Strength 5,2,5,4 Dexterity 6, 5, 3, 1,3,4 Strength 8+5=13 Dexterity 8+4=12 Constitution 6,1,2 Constitution 8+3=11 Intelligence5,4, 3,3 Intelligence8+3=1 1 Wisdom 8+5+1=14 Wisdom 4, 4,2 Charisma 8+1=9 Charisma 6,4,2,4 Leon need not add any of his 7d6 results to an adlity Takingthe three highest resultsfrom each sscore if he is willing to accept an 8 in one or more abilities. II 21 Subability scores also are used in place of the six stan- Qtamina " dard ability scores when ability checks are called for. . Deep Gnomes The opponent suffers a -4 penalty, a -2 if the elf has to open a door. See the Player's Handbook for details. . Languages: Hairfoots can begin with any four halfling, Most tallfellows are lawful good, but player charactershuman, or elf dialects. These points can be spent to customize a half-orc from the* Common, elf, gnome, halfling, goblin, hobgoblin, orc, and general skill list below, or they can be used to purchasethe subrace's skill package. See the proficiencies section for Constitutionalso are desirable. ment for their deep dwarf characters. Brian's character wins the arm- wrestling match despite havinglower Strength and M u d e This multiple d20 system does not eliminate the possi- scores. _LAbilitJy Scores ~include when an adventurer leads NPCs into battle, when This system also can be used to determine the out-one adventurer asks a favor of another, or when a charac- come of direct abilitv-vs.-abilitv contests between charac-ter attempts to instill a belief or attitude into a crowd or ters. Because of their resistance to magic, Languages: Deep dwarves can speak their own racialdwarves have difficulty usingenchanted dialect, gray dwarf, illithid, troglodyte, deep gnome, anditems. This lets players personalize their char-labie 15: Racial4djjstments acters. Abilities mav select additional racial abilities afte? . feats. . Attack bonus (5): +1 attack bonuswith one weapon of Health bonus (10): +1 bonus to the character's Health the player's choice. This naturalHide block grants halfling characters a bonus to all savingSavingthrow bonuses throws E. magical wands, staves, rods, and spells, and applies vs. any poisonous or toxic substances. Rock gnomes are typically neutral good, but player char-acters can choose any alignment Detect unsafe walls, ceilings, or floors, 1-7 on 1d 10. Points can be spent to improve a character's rollfor addi- tional hit points when advancing a level. Their faces are very hippopotamus-like, with small eyes and ears, and their skulls are exceedingly dense and strong. .89 Closed and Open Minds . Last Post {{thread.lastpostdate|truncate:"10"}}, Advanced Dungeons & Dragons (2nd Edition), Sourcebook (rules/options to enhance play), Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skt. It lets you customize your character just the way you want it. Custom-craft your next PC, selecting the profession, skills, and abilities you want! PLAYERS OPTIONT: Skills &f Powers Book A Design: Douglas Niles and Dale A Donovan Bionics Design: Bill Slavicrek and Dale A Donovan Development and Editing:Jean Rabe Design Contributions: Rich Baker, Skip Williams EditingContribution: Dori Hein Project Coordinator: Steve Winter Typography:Angelika Lokotz Graphic Design: Dee Bamett Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook) Hardcover January 1, 1995. [1] Spells & Magic is 192. Half-ogres can be any align- weapon or nonweapon proficiencies or saved for use dur-ment ingthe game. Abilities cost either 5 or 10 cDeeptteibcltesteocreexttrdeomoerste(m5)p: ebraetcuaruesse. Gnome characters can choose from the fol- make their homes above ground in small log cabins or inlowing classes: fighter, thief, cleric, or illusionist. The charac-ter's Fmess xore may be up to 5 points higher than his ter's fitmess score may be up to 5 points higherthan hisHealth subability score. His 7d6 rolls are: 5, 1,5, 1,3,3, and 4. Addeddate. If this is purchased as a 10-point ability, the fighter can attract fol- lowers whenever he establishes a stronghold, regardless of level. WebPlayer's Option Rulebooks present an alternative approach to D&D Characters. won, in the first case because 15 is not a successful Aim (Rolling u d20) "Missed i t I rolled a 19." . New proficiencies, talents, and updated psionics round out the Player's Option character. . * Hide (10): the ability to hide in woods with a chanceRock Gnomes equal to a thief of the same level's hide in shadows ability.Character point cost: 40 lnfravkion (10): 60' infravision range.Rock gnomes are the most common gnomes, and they can Mining Detection Abilities (10): A character with thisbe encountered in a variety of climates and environments. The Thief archetype focuses on rogues who steal, giving bonuses for sleight of hand, climbing and sneaking. as centaurs combine human and horse. Player's Option Skills & Powers. There is average abilii scores, and are often less capable of amazing more information about this in chapter four. lVllllULdUl 5 Z in Native to the chaotic Mongrelman d, h(35%>, i(25%), plane of Limbo, the githzerai 3gre bb. Remember, his Dexterity 6d6PC already has the following base points as well: Constitution 3d6 Strength 8 Intelligence4d6 Dexterity 8 Constitution 8 Wlsdom3d6 . Hurled 1 d6.weapons are limited in tunnels, and other bows requirelarge pieces of wood which are not readily accessible. Merely passingwithin 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to smell is sensitive enoughto give a +1 bonusto surprise notice it f actively searching an elf$chances improw to a rolls. fighter, cleric, or thief. Or perhaps means. 10 - 7 - II9- 1-2 If the character's Constitution falls to 0,Bullywug 12 10 Druid 14 12 he dies of dehydration.Centaur bb. tmgue, MI dwattgmxne,hilg!ant,gnol1bugbeazandcommon.Gray Dwarf Racial Penalties copnetninaultaylolignhat ll rolls Mountain Dwarves' Special Abilities Gray dwarves suffer a -1 spells. . . Lesser lighthave gill slits like fish, and they process the air they need sources do not bother them. Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook) by Dale Donovan Hardcover . . Their necks are thick and short, and their heads but they're especially fond of oaken clubs, longbows, andtend to be broad and flat with wide jaws. Pictures show the book you will receive. These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a For able by the various races. subability score; the score can be up to 5 points higher Damage bonus (5): +1 damage bonus with one than the character's Fitness score. Immunityto: chaos, feeblemind, holdmonster, magic jar, and quest. Leon chooses to use these Dexteritysubabilities for his character:19 +3 +7 640 16(8) Strength 16 Dexterity 14 50 Stamina 15 Aim 12 11+3 +8 700 17(id) 60 Muscle 17 Balance 6 Constitution 12 Wisdom 8 Intelligence 12 Charisma 1strong. Tracking: The charactet's sense of smell is so acute points per level on the proficiency, so the earliest he canthat he can track, as per the tracking proficiency, with a 50% gain this ability is at 3rd level. . . An using his bestjudgment of the situation.aarakocra character suffers a -3 penalty to attack rolls insuch settings. These points can be spent to customize a gnomefrom of the same level. Skills Powers presents a new set of rules that further fleshes out character abilities, bringing these abilit Hobgoblins wage a perpetual war view surrender as an admission of weakness, and are likelywith all other intelligent creatures, especially the other to fight to the death regardless of the circumstances.humanoid races. They suffer a -2 penalty toHill dwarves live in areas of rolling headlands-often reaction rolls only when on board sea-going vessels ordwelling underground, though they are known to have out- when in large bodies of water.posts on the surface. although they're frequently women of striking looks andOgre grace. Chapter One (pages 611) describes the character points system for Player's Option, which are used to improve the abilities of player characters. Goblins slow and somewhat clumsy on land.are generally cowardly, opportunistic, and untrustworthy. This bonus is determined by the character's Health subability score. The categories are: potions, oils, andscrolls; rings, rods, staves, and wands, and miscellaneousmagical items; weapons; and armor.Character Classesurchase class abilities. , climbing and sneaking Option character m P Guide ) theinto a swan form will... Are about 3 ' tall and weigh live near dwarves 7 55 % IInegative... 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