In addition, theres another section that displays your centimeters and inches per 360. It should be a value. Players who prefer using a physical measurement to determine game sensitivity can achieve this by changing the value of MouseSensitivityMultiplierUnit. Ingame. Optic Modifier 60 x 0.3 = 18, OTs-03 + Reflex (flip sight NOT in use) with 60 FOV Changing Slider Precision - Hipfire. If we decide to adjust the slider, we multiply the slider value with the modifier we just calculated. Older mice didnt have a very high DPI count which made the movement of the cursor seem pretty abrupt at times. The ACOG optics will now move at the same speed as your 1x optics did with our original values (40% slower while ADS) and your 1x optics will now move at a much faster speed than before. In this video I break down the new Sensitivity system introduced on the Shadow Legacy Test server. If you dont want to change Mouse DPI while converting the games, you may skip this section without making any changes. You have entered the wrong values. Share current values: Powered by JSCalc.io. Source/Credit: ProSettings, "Visuomotor is the coordination of movement and visual perception by the brain. orangeandblack5 2 yr. ago As you touch on, with different FOV it's impossible to get the same sensitivity, only one aspect can be the same. Source/Credit: HowToGeek, "Modern (gaming) mice are very accurate when it comes to reporting where their users are moving the mouse, but older sensors (or even trackballs) were not nearly as accurate as the mice with optical sensors that we have nowadays. If youre not changing DPI between games, then do not worry about this section and leave it as is.After entering in the required information, our calculator will instantaneously calculate and display your new converted sensitivity in the final section. Convert mouse sensitivity from the most popular games. Krunja0w If youre not changing DPI between games, then do not worry about this section and leave it as is.After entering in the required info, our calculator will instantaneously calculate and display your new converted sensitivity in the final field. How to Convert Sensitivity Between Games. The high value numbers in the ADS sensitivity may look low to players who are used to high sensitivity- like 60-ish, especially if they got used to the old school sensitivity system in R6 where players could not change the individual ADS sensitivity per zoom levels. After that, youll have the option of choosing a from and to DPI. Using these values we get: min(max(50 x 0.02) x 0.6, 0, 1) = 0.6, resulting in our ADS speed being 40% slower than our hipfire. This can be achieved by altering the MouseSensitivityMultiplierUnit variable from the default value of 0.02. Optic types will also impact your input, see the Optic Modifier chart for reference. However, DPI is the abbreviation youre more likely to encounter when comparing options, so well be using that going forward. Optionally, enter your mouse DPI in the advanced settings to see the distance p/360 (that is, the mouse movement required to do a 360 degree turn). Why? In order to get this value, we will need to calculate the new value for MouseSensitivityMultiplierUnit. How to use this sensitivity calculator . No more wasting time getting use to a new mouse sensitivity! In our next example, we assume the player prefers Operators who use ACOGs but find they are aiming too slow when ADS. This Rainbow Six Siege sensitivity converter allows you to convert game sensitivities to or from the game Tom Clancy's Rainbow Six Siege. GameSettings.ini Players can adjust these values to suit their preference. (50 x 1.715 = 85.75). On the other hand, if you have lower mouse sensitivity, the pointer moves slowly on the screen and travels less distance as compared to the distance moved by the mouse. let allFound = document.querySelectorAll('.select2-container--open .select2-search__field'); This only applies while aiming down sights. For using this calculator, you must select the games you would like to convert from and to. Mouse Sensitivity Vertical Use one of the modifier values in the chart above. The higher the DPI, the faster the cursor moves and the more sensitive it feels." Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. Our sens converter will do the rest. CS: GO expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago. When aiming down sights, each optic type changes your FOV based on a specific modifier. This value is also sometimes referred to as Pitch. CruciblePlaybook is a subreddit for discussing strategies and techniques for Destiny's Crucible. window.addEventListener('DOMContentLoaded', function() { I'll explain all you need to know, with various calculators/methods. Scroll down in the file until you find MouseSensitivityMultiplierUnit=0.02 and change that to MouseSensitivityMultiplierUnit=0.032254 then save it and open the game and you'll find your hipfire exactly the same as Apex. MouseSensitivityMultiplierUnit If a mouse has a 125 Hz polling rate, it reports its position to the computer 125 times every secondor every 8 milliseconds. This would double your precision but narrow your range at the higher end of the scale. You are converting from the ADS sensitivity, so the matching method used is the ADS one which is MDV 0%. For example, my hipfire sensitivity is 34.6cm/360 (400 DPI, 10 in-game sensitivity). To break it down further, let's start with an analogy. Also known as a sensitivity converter or sens converter, a mouse sensitivity converter lets you calculate an in-game mouse sensitivity for any game that's the same as the in-game mouse sensitivity of the game you're converting from. In this video I'll show you how to convert it so that it matches up with the new ADS sensitivity system in Shadow Legacy. Players who prefer to modify XFactorAiming can achieve an even more precise value. Tom Clancy's Rainbow Six Siege is a tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. A mouse that officially supports a higher polling rate will generally allow you to select a polling rate in its control panel. Input Pitch How to use this sensitivity calculator. This time, we will be modifying the XFactorAiming rather than MouseSensitivityMultiplierUnit. Next, you must input the original game's sensitivity from which you are converting. Beside your new sensitivity there is also a section which shows your inches and cm per 360. R6S Shadow Legacy ADS Calculator SHADOW LEGACY ADS CALCULATOR Your Current ADS Sensitivity Aspect Ratio FOV Multiplier Calculated Sensitivity: Note: ADS Calculator is now updated according to Ubisoft's official calculation values. Copyright 2022 Mouse Sensitivity Converter | v1.0.1. The formula we use to calculate this speed is: Hipfire Input Yaw = Input Yaw x (MouseSensitivityMultiplierUnit x Mouse Sensitivity Horizontal), Hipfire Input Pitch = Input Pitch x (MouseSensitivitiyMultiplierUnit x Mouse Sensitivity Vertical). Pre-Shadow Legacy ADS Sensitivity. Whenever i try to put my R6 ADS sens into this website to convert it to CSGO, it says that my 360 distance is 4 inches, which is not true in the slightest. Control settings, (Keyboard & Mouse Options) It would be awesome if I can have just a single sensitivity which functions the same. For using this calculator, you must select the games you would like to convert from and to. We will refer to this as ADS Input, the formula used to calculate this is: ADS modifier = min(max((Aim Down Sights x XFactorAiming) x Optic Modifier), 0), 1), ADS Input Yaw = Hipfire Input Yaw x ADS modifier, ADS Input Pitch = Hipfire Input Pitch x ADS modifier. I use 4100 dpi,0.020000 multiplier in both the ads and mouse sensitivity multipliers and 1 horizontal and vertical for the sensitivity. R6S SHADOW LEGACY ADS CALCULATOR Just made this simple ADS calculator for the new season. Explaining how the new sensitivity system functions, what. Those measurements simply indicate how far you have to move your mouse to do a full 360 in-game. For this example, we will use 30cm as the desired distance to do a full 360 degree rotation in game, the actual distance it currently takes is 31cm, and our horizontal sensitivity slider is set to 10. Ergo, is anyone able to share with us how the many working parts of Destiny 2 PC sensitivity go together and how we might go about matching hipfire sensitivity to ADS? Use this. The result (0.0343) will become our new value for XFactorAiming. Feel free to leave any video suggestions in the comments if it would provide benefit to you and possibly others. How to work out 1:1 ADS settings in rainbow six siege shadow legacy TTS for sights so they are all the same speedFirst, find out your 1x sensitivity to find . See below chart for more info about this. We can now take this and multiply it by our previously calculated modifier of 0.968 to get our new desired input modifier: The result of this calculation (0.1936) is what we want to get after multiplying our MouseSensitivityMultiplierUnit with our sensitivity slider value. Next, you must input the original games sensitivity from which you are converting. allFound[allFound.length - 1].focus(); This mouse sensitivity converter allows you to convert sensitivities between games. N/A Mouse sensitivity is the distance moved by the pointer on the screen when you move your mouse physically on the mouse pad. TL;DR: Can anyone explain how to match your hipfire sensitivity to the ADS sensitivity of your favourite weapon archetype? Mouse Sensitivity Horizontal [deleted] 2 yr. ago You would think they'd set the default values to retain the sensitivity conversions we've always had between the sights. Team tactics, map knowledge, class builds, loadouts, game modes, gun skills and more. The game puts heavy emphasis on environmental destruction and cooperation between players. On the other hand, a higher polling rate will use more CPU resources as the CPU has to query the mouse for its position more often. Now you will be presented an option to choose a 'from' / 'to' DPI. The major benefit to doing so is that youll be able to keep your hard-earned muscle memory throughout any game you play. How to convert your in-game sensitivity from CS:GO, Apex, Overwatch, R6:Siege to VALORANT.SUBSCRIBE and set the Bell to ALL to never miss a new video! This is the vertical delta from your input device. Sign up for a new account in our community. This is calculated the same way as the slider but we use the default XFactorAiming value instead. Convert Rainbow Six Siege pre-"Shadow Legacy" ADS to "Shadow Legacy" Pre-Shadow Legacy ADS sensitivity: Aspect ratio: FOV: Make Your Choice (1 of 4) : Set every sens to (1.0x), so every scope will match the old Holo/Reflex/Reddot sens (good for eye-hand memory) Mouse sensitivity converter for CS:GO. After that, you'll have the option of choosing a "from" and "to" DPI. But how do we calculate eDPI? Your ADS sensitivity might have been reset or it just doesn't feel the same anymore! }); window.addEventListener('DOMContentLoaded', function() { Polling rate is measured in Hz. Mouse sensitivity converter for R6S. Siege sens DPI and Multiplier converter. N/A The automatic conversion should preserve the original ADS feeling you had before the new season when it goes to live. Copyright 2013-2023 Mouse Sensitivity If you have any questions regarding the video, the channel, or myself, leave a comment and I will be sure to get back to you.Ubisoft Calculator: https://tinyurl.com/y5rl3cu6Netlify Calculator (User Friendly R6 Calculator): https://tinyurl.com/y3cwn2wwTimestamps:How to Convert New ADS Sensitivity Settings Intro: 0:00Rainbow Six Siege ADS Calculator: 1:05What is the Console FOV and Ratio? This is a modifier used with the, Optic Modifier jQuery(document).on('select2:open', function(e) { Source/Credit: NewEgg, "eDPI, which means effective dots per inch, defines a real mouse sensitivity based on the DPI and the sensitivity. Here is an example: Slider Value (50) x MouseSensitivityMultiplierUnit (0.02) = 1. For our first example, well work with our hipfire settings at their base value without any modifiers. You just have manually try different numbers until the output matches. }); This website is the go-to source for researching professional gear, setups, and settings. Level 499 Xbox Champ VS Ranked - RAINBOW SIX SIEGE XBOX/PS5 - BEST SENSITIVITY SETTINGS 2023 KinggBradd 1.3K views 1 day ago New How To Setup and Defend Bank - Rainbow Six Siege - Guide 2022. *, **** As Glaz's OTs-03 rifle has two optics, the modifier changes depending on which optic is in use.*. As a reminder, this can be found in the gamesettings.ini file. I don't mind if it looks weird I just want to be able to aim the same and have the same musclememory. Different games can have different sensitivity or sens settings, and sometimes the same settings might mean two different things in different games. This also includes launcher style weapons such as (but not limited to) Hibanas X-Kairos, Zofias KS79 Lifeline and Capitaos Tactical Crossbow. When you have higher mouse sensitivity, the pointer moves fast and travels a longer distance than moved by the mouse. Powered by Invision Community, Help with converting R6 ADS sensitivities to hipfire. While you are ADS, the calculation will take into account the ADS modifiers found in the chart below. and how they interact with each other to arrive at the correct conversion. We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity. That would not be consistent at . Yes you can, this tool just converts your current ads sensitivity into a sens for each sight that should all feel about the same. By 84 FOV and 16:10 Aspect Ratio with the res left at 1920x1080 Thanks! Some mice may have hardware switches to adjust their polling rate on the fly, too." For using this calculator, you must select the games you would like to convert from and to. This is how you should do it to convert ADS to ADS and ACOG to scopes. So don't waste any more time trying to adjust to a new game, use the mouse sensitivity converter and get back to dominating the competition! First of all select In-game as location if you're not using the config file, and make sure to enter the correct sensitivity in the correct field as you can see in the output. Source/Credit: Ubisoft. To calculate this, you just divide 0.1936 by the value you want your slider to be and this value will become your MouseSensitivityMultiplierUnit. But I know the fov change makes things complex so I don't know if its possible to truly have the same sensitivity with tracking, micro flicks and big flicks all being the same. How to Convert Sensitivity Between Games. CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content. window.addEventListener('DOMContentLoaded', function() { let allFound = document.querySelectorAll('.select2-container--open .select2-search__field'); Modified FOV To achieve this, we take the desired value and divide it by the value you currently have (0.6 / 0.35 = 1.715). If we now look at our current sensitivity value of 10 and multiply this by the default value of MouseSensitivityMultiplierUnit (0.02) we get: This is the value we currently use to modify our Input Yaw to create our Hipfire Input Yaw. This sens converter will help you get back to your old ways in no time! I use 4100 dpi, 0.020000 multiplier in both the ads and mouse sensitivity multipliers and 1 horizontal and vertical for the sensitivity. FOV x Optic Modifier = Modified FOV, FOV Scope 1.0x 57; Scope 1.5x 92; Scope 2.0x 94; Scope 2.5x 95; ACOG 3.0x 96; Scope 4.0x 96; Scope 5.0x 97; Scope 12.0x 148; GameSettings.ini . }); 84 FOV and 16:10 Aspect Ratio with the res left at 1920x1080. This is your Aim Down Sights (ADS) sensitivity on, This is used to calculate the final modifier to your, horizontal and vertical sensitivity when ADS, XFactorAiming R6 is not using any ordinary scaling so it can be a bit tedious. That is like 1/7 of what you have when hip fire. Now you will be presented an option to choose a from / to DPI. And a Visuomotor Gain system scales the rotation linearly in order to maintain better consistency and perception when rotating your view. Be and this value will become your MouseSensitivityMultiplierUnit correct conversion value you want your slider to and! 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