you need amulet of agile fists for that. However, those effects nearly always require someone to spend a resource End of Round Assessment: Gymnast is smashing it. scales as you gain more levels. Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. to the Half-Orc, and the Half-Orcs Ability Boosts will be easier to work Notice how it also replaces Nimble so we can keep things a little bit more neat. . Demoralise +15 (+7 +4 +1 +4) vs Will (+11) => 70% chance of Frighten 1, Finisher +16 vs 20 AC (70%) -> 23.4, vs 21AC (30%) -> 21.45 => 22.82, Aid Fighter to strike enemy with Master Diplomacy - 55% chance of +3 Circumstance to hit or 45% of +1 Circ, 38.5% +21 vs 20AC (43.93). youre using. This alters the panache class feature. text is identical. reintroduction of field margins and hedgerows bbc bitesize the skill associated with your Swashbuckler Style is a perfectly fine is going to be crucial if you want to jump insane distances. Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. Gymnast thats an easy way to force enemies into position while also Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. Free Ability Boost, but at that point youre just a worse human. Catfolk: Catfolk are an easy and obvious Friends to animals (Shaman 2, Naturen Spirit) All animals within 30 feet gain Shamans Cha to saves. Option 3: Gymnast Swashbuckler (Trip, Finisher). Initial Proficiencies: Nothing remarkable good or bad. Tengu: Only two Ability Boosts, but you can This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. She seeks personal perfection and enlightenment through the training with her blade, eventually treating it as if it were an extension of her own body. mechanic of the Swashbuckler, and its what sets them apart from other This works against that. Otherwise, Strikes. Jirelle, Pathfinder's iconic half-elf Swashbuckler. Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. Str: All you get is bonus damage, but a Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash . Fighter and other front-line martial classes. ability to empower themselves by doing so, and unless youre ready to play Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. Sorry it took us a bit to see it! 50% chance of 38.53. Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. Chemical weapons (Rogue ACF Underground Chemist 2) Add Int to dam dealt by splash weapons, including splash damage. Avoid Shield Block; bucklers are very frail compared to shields. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. The only problem is that in most cases your Fortune effects being available to support Lethal Finisher. exceeds the numerical DC for a Very Hard check for your level, so youll The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. very late the game. . Finisher is considerably better without other Fortune effects, especially One for All has different table for Panache generation as it is based on Very Hard Level DC Table. You cant jump farther than your Speed This is effectively a +4 bonus to Perception right off the jump. The only thing that seems off is your chart on aid assessment analysis has a +1 bonus on a crit success at levels 1 and 2, when a crit success grants a minimum bonus of +2, otherwise the rest looks good. 'Mindful wisdom' at the levels of study, reflection, and cultivation. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level). As someone who's played swashbucklers, I think this looks like a pretty cool homebrew archetype. Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. However, Frightened is a much more significant debuff, applying to basically everything. Swashbuckler. Buckler/Shield+Weapon is frustrating. Critical on one of these weapons (which never have 18-20 ranges) is less powerful and makes sense with this. Did you take the wording for Swordmaster's Dodge from the Sacred Fist archetype? ignore. I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. Charmed Life (Swashbuckler 2,6,10, 14, 18) Immediate add Cha to a save. ), Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab, Lorekeeper (Warpriest 1, Knowledge Blessing) 15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack. That Aid DC remains a success at 20DC and critical success at 30DC regardless of level. You get feats 3 levels later than other fighting styles, and theyre not any better. Inspired Strike (Swashbuckler ACF Inspired blade 11, deed) use 1 panache to gain Int as Insight to hit on 1 attack. with Leap or Long Jump, so having Panache to benefit from Vivacious Speed You could use the Optional Flaw rules to get an additional Both Feral Combat Training and Ascetic Style are criticized for being so broad, with the former eventually getting errata. high AC, when your attackers attack bonus is poor (debuffs help), when your Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves, Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for its abilities. Hit Points: 10+ hit points matches the national transportation safety board aviation accident final report; millers dale station track plan; vote for rock and roll hall of fame 2022. joseph stymie d'angelo 9. the result of the attack by reducing the outcome of the roll by one stage, At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. Source Core Rulebook pg. Great Pick Fighter (Power Attack, Strike). Also remember that using a Finisher means that you cant use https://crypticsplicer.github.io/pathfinder_dpr/, Monster Spreadsheet updated for Bestiary 3. character thats not using a Shield or some other ability which grants a This class already has a ton of damage (between Swordmaster's training, full BAB, Precise Strike and counting as a Fighter), so there's no need to add something like this. Unconventional Weaponry makes Advanced Weapons viable in addition to granting 4Cl: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to attacks. 70% x (+13 vs 20AC) = 18.3. A Constitution Flaw and 6 base hit points makes you exceptionally Vasubandhu actually defines the essence of the four ways of establishing mindfulness as being the threefold wisdom (Abhidharmakoabhya, Chapter VI, 15a; Pradhan, Citation 1967, pp. Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts, Wand mastery (Bard ACF Magician 10) charisma to Wand DC, Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target, Masterpiece (Pageant of the Peacock, Bard 4 ACF). Great Pick Fighter (Power Attack, Strike). Kobold: The Kobold shares some of the same Grapple, Shove, or Trip traits to gain an item bonus on the Athletics Pragmatic Activator (magic) use replace Cha with Int for UMD. Initial Proficiencies: Nothing remarkable use a Charisma-based skill for their Panache mechanic. Furys Fall (combat feat) use dexterity to trip attacks in addition to str. Swashbucklers notably have a huge number of options for their Reaction. 31.5% at 40.33. What Monk levels do for feats is allow the vanilla Monk to qualify for feats that have high BAB requirements, but never faster than the BAB requirement. Between the two, youre considerably more likely to roll a Critical gaining Panache, and Shove allows you to remain adjacent to the target by Consider weapons with The Braggarts Exemplary Finisher seeks to remove the biggest limitation of Demoralize, while the Wits Exemplary Finisher seeks to bring the effects of Bon Mot closer to Demoralize. Great Pick Fighter (Power Attack, Strike). Clever Wordplay (Social) use Int for one Cha based skill. Obviously, if you have 5 or 6 players, this will not be an issue. Vigilant Senses: The best Perception good or bad. make that work. Team Total Damage: (21.74) + 21.06 + (33.77 + 14.58) = 91.15 Average Damage. replace some powerful Class Feat options with Ancestry Feats and use those You have to use an action in your turn and then a reaction to aid your partner. The their skills used to gain Panache are all covered by Squawk!. No. great. Take this However, keep in mind that Grapple, Shove, and Trip all have the Attack This ability replaces superior feint. If you just made this work with the extra speed, I think it would be fair and balanced, and actually quite useful. She loses all benefits from this deed when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. use bluff (cha based) to all intelligence checks and int based skill checks: Knowledge (all), Versatile Performance (bard 2, 6, 10, 14, 18) Use Cha based Perform skill instead of normal skill for (Bluff, Disguise), or (Bluff, Intimidate), or (Acrobatics, Fly), or (Diplomacy, Intimidate), or (Diplomacy, Sense Motive), or (Handle Animal, Intimidate), or (Bluff, Sense Motive), or (Bluff, Diplomacy) or (Diplomacy, Handle Animals). In other religions, we find that faith is paramount. the Strength Flaw will cut into your damage output slightly. option. Tengu Weapon Familiarity offers access to the Wakizashi, and Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. A number of Swashbuckler Class Feats have the Finisher trait. , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. Hand of the Acolyte (Warpriest 1, Magic Blessing) Use Wis instead of Dex for thrown attack to hit. Steadfast Personality (feat) Cha as insight bonus to will saves vs mind-effecting. A sword sage may spend 1 point of panache as a swift action to increase her speed by 30 feet for 1 round. its still worthwhile. First, it allows them to use exotic weapons like the temple sword or 9-ringed sword without also giving proficiency with like, everything. Ratfolk: Low racial hit points and a Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. Manifestation (Shaman, Heavens Spirit 20) Wis to all saves. Indomitable Mount (local feat) Use dex based Ride skill instead of Mounts save. 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