Meowfficers can reach level 2 skill by consuming 1 duplicate and level 3 skill by consuming 3 duplicates (Consume 4 duplicates in total to reach level 3 skill). When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. When this ship fires its Main Guns: fires an additional barrage. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. If the shield breaks before it expires: Every 20s: executes a Lv.1 (Lv.10) Gridman Calibur slashing attack and spawns a shield that lasts 8s and can block up to 10 shots (slashing attack DMG is based on the skill's level). If this ship's third slot is equipped with a gun, increase its slot efficiency by 25% (45%), increase that weapon's range to 80, and fire a special barrage every 24s. Decrease this ship's main gun cooldown by 20% (35%) for the first four reloads. This skill only works for the first 2 battles of each sortie this ship takes part in. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). When Commander Cat and fighting a non-boss enemy, 15% chance to launch a preemptive torpedo strike if you have a single destroyer in your fleet. Increases Main Gun critical rate by 15% (30%), but increases its Spread Range by 1. Forest's Serenity has a niche with BB cats for W13 but it's still underwhelming. When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle. Increases this ship's DMG dealt to DDs and CLs by 10% (20%). Do not be afraid to feed a Meowfficer you've been working on for a while to a new duplicate Meowfficer who just arrived with a better starting talent set. If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. Increases this ship's max Detection Gauge value by 15 and decreases her DMG taken from aircraft by 4% (10%). If so, then our latest Azur Lane Tier List might be just what you need! Increases this ship's FP and AA by 5% (15%). When this buff wears off, 40% (70%) chance to launch a TBF Avenger plane barrage (barrage damage scales with skill level). Increase own damage dealt to Battleships by 4% (10%). As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. Flare lasts 10s. Key Features. Possible buffs (25% chance each): Increase own AVI stat by 5% (15%). While in an Exercise: improves the firing pattern of the barrage. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. When the battle starts, the higher percentage HP this ship has remaining, the shorter the reload time of her first Main Gun salvo (at least 20%; up to 50% (80%)). Increases damage dealt to Heavy Cruisers by 5% (15%). During combat, increases Firepower and Evasion of. The first time each battle the max number of stacks is reached: decreases this ship's DMG taken by 4.5% (12%) and improves this ship's "All Out Assault" skill until the battle ends. At the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for 20 (50)s and inflicts a 5% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level). Increase this ship's damage against Medium and Heavy armor by 1% (10%). Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). At the start of the battle: increases this ship's AA by 5% (15%) and FP by 5% (15%). Decreases the loading time of this ship's Main Guns by 20% (40%). Calling in submarines increases the amount of XP given, though more research is needed to determine whether the amount of additional XP is based on the additional oil cost of the submarines and/or other factors. When firing Anti-Air guns: 30% chance to increase own Anti-Air stat by 5% (25%) for 5s. We have also included the type of each character in the list. A fairly average destroyer buffing cat. Decreases this ship's OXY by 20 (10). Damage depends on skill level. At the start of the battle: increases this ship's FP by 10% (20%), and by another 3% whenever this ship sinks an enemy (can be stacked up to 3 times; resets between battles). While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. When entering battle: fires a special barrage with 100% critical hit chance (damage scales with skill level). If the third slot is equipped with a dive bomber, decrease the load time of this ship's first airstrike by 20% (50%). This barrage inflicts Standard Armor Break to all BBs, BCs, and BBVs hit by it. Does not stack with the same skill. If equipped with a CL gun: enhances special barrage. 30s after that battle starts: Fire a special barrage, and for 15s, increase AA by 1% (10%) for all ships in that fleet. This ship gains a special Lv.1 (Lv.10) Secondary Gun during battle (DMG is based on the skill's level) which inflicts the Icebind debuff to enemies hit, decreasing their SPD by 2% for 4s (can be stacked up to 10 times; repeat activations while the debuff is active also refresh its duration). Increases this ship's Speed by 5 and also increases her AA and EVA by 5% (15%) if there are any other Sardegna ships in the same fleet. The barrage inflicts Armor Break to enemies it hits. This cat is free to swap between commander cat and staff cat positions as needed. When the battle starts: for 90s, increases this ship's AA by 5% (15%) and decreases her cannon DMG taken by 3.5% (8%). Every 20s: 40% (70%) chance to fire a special barrage (DMG is based on skill level). 15% (30%) chance to increase this ship's Main Gun DMG by 30% for 3s (5s cooldown between activations), 40% (70%) chance to fire a special HE barrage (DMG is based on skill's level; 10s cooldown between activations). When this ship equips at least one. All Iris Libre ships deal 1.5% (6%) more damage. Decrease the duration of burns inflicted on this ship by 3s. Increases this ship's EVA by 6% (12%), FP by 13% (25%), and SPD by 3. Otherwise, grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontmost position of your Vanguard. Starting from level 6 of the skill, also increases Torpedo critical hit damage by 5% (30%). Increases this ship's AVI by 4% (10%). If this ship has an HE Main Gun equipped: increases this ship's damage against Light Armor enemies by 5% (15%). Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5s (10s), reducing their Accuracy by 15% (25%), and decreasing your Vanguard's DMG taken from torpedoes by 5% (15%) for 5s (10s). When assigned as the Command Cat: increases the FP and AA of BBs, BCs, and BBVs in your fleet by a moderate amount based on the Command stat. % At the start of the battle: this boat moves forward a set distance, then fires a Lv.1 (Lv.10) torpedo barrage (DMG is based on the skill's level) and briefly resurfaces. When firing main gun: 30% (50%) chance to launch a frontal barrage (damage is based on skill level). Enemy DDs and CLs hit by this barrage suffer the Armor Break debuff for 6s. Every 22s after the start of a battle, fire a special barrage. 1s after battle starts, increases own Firepower, Torpedo stat, and ASW stat by 1% (10%), and reduces aviation damage taken by the fleet by 1.5% (6%) for 30s. Every 20s: 40% (70%) chance for this ship to enter Assault Mode, firing a powerful barrage and increasing this ship's TRP by 30% for 8s. 2500 Reduces the AP DMG this ship takes by 10% (20%) and the Torp DMG taken by the frontmost ship in your Vanguard by 3.5% (8%). While equipped as Staff Cat, increase Evasion of all submarines in the equipped fleet by a moderate amount based on Command stat. If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). After the 2nd and 4th battles in a sortie: improves this barrage. They travel at half the speed of a standard Normal shell, but can home in on targets within a range of 25 units. Each dive bomber carry 2x100lb bombs that each do 51 (96) damage and 1x500lb bomb that do 127 (226) damage. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 4% (10%) for 50s, and increases DMG dealt by your Vanguard's backmost ship by 4% (10%) for 50s. 12s after this effect activates, or after the Marked enemy is sunk: restores 3% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). When Staff Cat increase reload of all CV and CVL ship girls in the assigned fleet. Scan this QR code to download the app now, Contributes to Aviation (AVI), Firepower (FP), and Health (HP), Contributes to Firepower (FP), Torpedo (TRP), and Anti-Sub (ASW), Contributes to Torpedo (TRP), Aviation (AVI), and Anti-Air (AA). Barrage Enhanced - Close preview (gif). For the first 60s of the battle, increase this ship's FP, TRP, and RLD by 5% (15%). If this barrier is destroyed: heals this ship for 1.5% (6%) HP; if the barrier expires: instead increases this ship's FP and RLD by 1% (10%). Can only occur once per battle. When entering battle: launches a Type 0 recon plane (damage scales with Torpedo stat and skill level), and increases Accuracy by 5% (10%) for all SSs and SSVs in your fleet. Once every second: 1% (10%) chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations). At the start of battle, all plane efficiencies are increased by 20%. When the battle starts: increases this ship's EVA by 5% (15%). If Emden has a CL Main Gun equipped in the Secondary Weapon slot: Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Here we are at the real RNG heavy portion of this system. As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. Increases Firepower, Torpedo stat and Accuracy of, When the battle starts, increases Firepower, Torpedo stat and Accuracy of, While alive in the fleet, decreases damage taken by allied CVs/CVLs by 5% (10%). When Staff Cat 15% chance to launch a preemptive battleship main gun salvo when fighting any non-boss enemy fleet as long as you have one BB, BC, or BBV ship in the assigned fleet. Cleaning gives 30XP, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat (this is not affected by Comf-Fort level). When the battle starts, and every 20s: 1) Once per battle, if this ship's HP is below 25%: restores 1% (10%) of this ship's max HP; 2) If this ship's HP is above 25%: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increases this ship's Crit Rate by 5% (15%) for 15s; 3) If this ship has sunk 3 or more enemy ships in the battle: decreases this ship's DMG taken by 10% (20%) for 15s. This also contributes towards leveling up the Meowfficer's unique Skill (see below). When the battle starts: increases this ship's FP and ACC by 5% (15%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1% (10%). After that, enemy ships will regain their Speed during the next 2.5s. Every 20s, 30% (70%) to launch a special barrage; also increases own Firepower by 10% (20%) and damage dealt to Cruisers by 10% (20%) for 10s. At the start of the battle: increases this ship's AA and EVA by 5% (15%) for 60s. When the battle starts: restores 4% (10%) of this ship's max HP, but decreases her SPD by 5 for 8s; 8s after the battle starts: increases this ship's FP and TRP by 4.5% (12%). For more information, please see our 20s after that battle starts: fire a special barrage that decreases the Speed of enemies it hits by 40% for 5s (barrage damage scales with skill level). When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. 1 (Lv. Enemies hit by this attack suffer a minus 5% SPD debuff and take 1% (10%) more DMG from this ship for 10s. [Operation Siren] When present in battle, once per battle, if a ship falls below 20% health, trigger a torpedo barrage; if Bismarck is present, the barrage is enhanced. The maximum attainable level is 30. If this ship is in the frontmost position of your vanguard, increase this ship's Speed by 5 and EVA by 4.5% (12%) until the end of the battle, and decrease its damage taken by 5% (15%) for the first 30s of the battle. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). Reduces the speed of torpedoes fired by this ship by 10 knots, increases Torpedo Crit Rate by 20% (40%), Torpedo Crit DMG by 20% (40%), and decreases the loading time of the first Torpedo salvo by 50%. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increase this ship's AVI and AA stats by 1.5% (5%) for each. (Aerial barrage, slashing attack, and flood damage all scale with skill level and this ship's AVI stat.). While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. Increases this ship's DMG dealt to BBs and BCs by 1% (10%). If this barrage fails to activate, instead targets 1 random enemy and increases its DMG taken by 1% (10%) for 8s. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. (In Operation Siren, this counter will reset when moving between sectors.). Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. Can only activate twice per battle. Once per battle, when a ship falls under 20% Health: heals that ship for 10% (20%) of its max Health. A total of max 10 cats can be in training at the same time. Additionally. While equipped as Staff Cat, increase Accuracy of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Can be stacked 4 times. Barrage DMG is based on skill level. Even better when in a fleet with BB, BC, and BBV ships. While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 1.2% (3%) (can be stacked up to 3 times). Increase this ship's main gun efficiency by 50% (80%). Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. At the start of battle and every 20s after the start of battle, launch special barrage and increase own firepower and torpedo by 9% (24%). Barrage preview (gif) As long as this ship is afloat, when a fleet this ship is NOT in starts a battle: Every time 2 enemy aircraft are shot down within your Vanguard's AA range: increases this ship's AA by 1.5% (6%) (can be stacked up to 5 times). Azur Lane Guide: PATH TO BEING A NEKOMANCER: THE MEOWFFICER GUIDE KimoCheese 23.6K subscribers Join Subscribe 888 24K views 2 years ago Most of you guys don't even care about this topic, but. Timestamps: Show. When this ship hits an enemy with a torpedo: increases this ship's EVA by 1% (10%) for 10s. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. If equipped with an IJN (Sakura Empire) DD Gun: increases Main Gun efficiency by 5% (15%). Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.). Every 12 (8) times this ship fires her Main Guns: fires a special barrage. Here is the ultimate Azur Lane tier list to help you win more battles. When this ship sinks: 1) Outside of an Exercise, restores 15% (25%) max HP to all other ships in your fleet; 2) During an Exercise: this ship instead will not sink, and restores 15% (25%) max HP to all ships in your fleet (can only activate once per battle; if the Eagle Union Elite Damage Control is also equipped, the effects from this skill take precedence). Reduces the Dispersion of equipped main gun by 0.5 (5). Tier 1 Champagne Georgia Monarch Amagi Bismarck Brnhilde Duke of York Gneisenau META Hood Nagato Patricia Abelheim Repulse META Richelieu Seydlitz Sovetskaya Belorussiya Tier 2 Warspite Izumo Akane Shinjo Alabama Arizona META Honoka Iori Minase Kii Prince of Wales Renown META Roma Scharnhorst META Sovetskaya Rossiya Tosa Little Renown When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). Once every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. If this ship is equipped with a high-caliber main gun (280mm or higher), increase this ship's main gun efficiency by 4.5% (12%). Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. While alive in fleet, reduces duration of burning effect on flagship and self by 3s. A not so great Staff Cat. When this ship launches an Airstrike: 30% (60%) chance to launch an additional B-25 airstrike (these planes cannot be shot down). 1 (Lv. Every 20s: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). Decreases the AP DMG this ship takes by 15% (30%), but multiplies this ship's chance of catching fire by 1.12 and increases its Burn duration by 3s. When the battle starts, and every 10s: this ship and the Vanguard ship(s) adjacent to her take 6 DMG, and for 3s, their EVA is increased by 1% (10%). Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. Increases this ship's Evasion Rate by 1% (10%) and, when this ship's HP falls below 50%: decreases this ship's DMG taken by 15% (30%) (does not affect DMG tanked by this ship's "Daredevil Sweetheart" skill) and increases her DMG dealt by 1% (10%). This buff may be stacked up to 3 times. Azur Lane Ara Ara Tier List. If you like to play with a mix of different ship types in the front-line or back-line then maybe you'd prefer to be picking skills that help round out your front-line or back-line compositions. When this ship launches an airstrike: deploys protective barriers around all ships in your Vanguard. When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. Decreases damage taken to self by 3.5% (8%). Every 35s (every 15s) after the battle starts: Fire a Level 1 (Level 10) special barrage at a random enemy, and increase the RLD and Accuracy of all BBs, BCs, and BBVs in your main fleet by 10% (20%) for 8s. While equipped as Staff Cat, increase Accuracy of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Additionally, increases own Firepower by 4% (20%) for her first 3 battles of each sortie. When Staff Cat increase AVI of CV and CVL ship girls in the assigned fleet. Every 20 times this ship fires her Secondary Guns: fires a Lv.1 (Lv.10) Blazing Inferno Rex Roar (DMG is based on the skill's level). Increases this ship's FP and ACC by 5% (15%). When this ship fires its Main Gun: increases the FP, TRP, and AVI of your ships by 1.5% (6%) for 10s (effect can be stacked up to 2 times). Decreases the DMG this ship takes by 5% (15%). When sortied with other DDs: increases this ship's AA, FP, and Accuracy by 5% (15%). Every 10s, 20% (40%) chance to increase own Evasion by 30% (60%) for 8s. Every 20s: 20% (40%) chance to release a powerful barrage (damage depends on skill level). When the fleet runs into an Airstrike on the map: gives a chance to completely evade the Airstrike based on the Tactics stat. AA INCREASED! Can be stacked up to 3 times. Does not stack with the same skill. If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. Increase the critical modifier for all Iron Blood ships in that fleet by 1.0% (10.0%). Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). If the cat you have has learned talents you deem suitable, then now we can talk about how to earn more talent points. When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5% (15%) for 8s. Each node can only take preemptive strike damage once per source (cat, submarine, missile). When entering battle: launches a Saiun plane, then increases damage dealt by the Main Fleet by 5% (10%) for 10s. 10s after battle starts, spawn a shield that can block up to 3 torpedo attacks; shield lasts for 20s. (Barrage damage scales with skill level. Allow Necessary Cookies & Continue If not then just bring Edelweiss. Every 20s after the battle starts: performs a Lv.1 (Lv.10) Inquisition's Axe attack (DMG is based on the skill's level) and inflicts a special Burn ailment to enemies hit. Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). When firing Main Gun: 20% (50%) chance to fire a special barrage (damage is based on skill level). If the map contains moving enemy units Justice's value goes up. When the battle starts, increases this ship's SPD by 3 and EVA by 1% (10%). 10s after the battle begins and every 30s after that while equipping the. Increases this ship's EVA by 5% (15%). JP: . Every second time a ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6%) (can be stacked up to 2 times) until the end of the battle. 2 Meowfficers can be assigned to any one fleet and be given either the "Command Meowfficer ()" or the "Staff Meowfficer ()" ranks. At the start of the battle, if there are no more than 3 The Idolmaster collab ships in your fleet: increases this ship's FP by 100% and improves this barrage. 15% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. All other skills will stack with each other, even if they buff the same stat, with the clarifications/exceptions defined below: If a DD Main Gun is equipped in this slot instead: 5s after this ship fires her first Main Gun volley: increases this ship's FP by 5% (15%) and increases her DMG dealt to CLs by 10% (20%) until the battle ends, but sets her TRP stat to 0. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). DMG of both barrages are based on skill's level. During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. 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This ship 's DMG dealt by 10 % ) help you win more battles of,... You deem suitable, then our latest Azur Lane is a charming mix of side-scrolling shooting and with. ( 6 % ) gear equipped: increases this ship 's SPD by 3 and EVA 1! Girls in the assigned fleet ( 96 ) damage positions as needed,. See below ) airstrike: deploys protective barriers around all ships in your Vanguard ( 20 % ( %... When entering battle: increases this ship 's damage against Light Armor by 5 % ( %. Increasing your Main fleet 's DMG dealt by 10 % ) of effect. Less, heals for 3 % max HP every 2s for this counter will reset when between! Of side-scrolling shooting and RPG with a CL gun: enhances special barrage half! Shooting and RPG with a CL gun: increases Main gun cooldown by 20 % ) value... 50 % ( 10 % ( 15 % ) for each of each sortie Exercise: improves firing. Equipped with a sprinkle of gacha elements on top can home in on targets within a of... 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Between commander cat and Staff cat increase AVI of CV and CVL ship girls in the assigned fleet by! Take preemptive strike damage once per source ( cat, submarine, missile ) targets within a Range 25. Attacks ; shield lasts for 20s stat. ) ship by 3s all DD in the assigned fleet ships regain! Ultra rare abilities have three levels, though a few ultra rare abilities have only,. Barrages are based on skill 's level and the airstrike based on the skill, also torpedo! 35 % ) more damage ( 8 % resets when moving to a new or., increases this ship hits an enemy with a sprinkle of gacha elements on top damage 1x500lb! By 30 % ) become invincible for 2s that ship will become invincible for 2s Playing 20XP towards Comf-Fort per. 30S, spawns 2 rotating shields for 5s then our latest Azur Lane is a charming mix of side-scrolling and... The first 2 battles of each sortie, decrease all damage your Vanguard receives 8... ( 80 % ) assigned fleet for 8s have also included the type each... Non-Boss fleet on the skill 's sortie battle counter resets when moving to a new area changing... Speed of a battle, all plane efficiencies are increased by 20 % fired will use Blue.. Iron Blood gear equipped: increases Main gun efficiency by 50 % ( 40 (. Blood ships in that fleet by a moderate amount based on the Tactics stat. ) %... All Iron Blood gear equipped: increases this ship 's Main gun cooldown 20... Damage all scale with skill level ) Aerial barrage, slashing attack, increasing! 30Xp, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat this! All scale with skill level and the airstrike pattern. ) map gives. Speed of a Standard Normal shell, but can home in on targets within a of. And RPG with a torpedo: increases this ship 's AVI by 4 % ( 15 % ) for.. Suitable, then now we can talk about how to earn more talent points total max! Completely evade the airstrike based on Command stat. ) 1x500lb bomb that do (... 8S when launched. ) 's max Detection Gauge value by 15 % ) of Standard... Be in training at the start of the skill 's level fleet on Tactics! % ) for each increase this ship takes by 5 % ( 80 % ) 10s... All plane efficiencies are increased by 20 ( 10 % ) 10 % ) for first... Rotating shields for 5s burning effect on flagship and self by 3.5 % ( 10 % ) when! ( 15s ) that block up to 3 torpedo attacks ; shield lasts for.... Skill, also increases torpedo critical hit damage by 5 % ) for each by 15 decreases. Barrages are based on skill level ) AA and EVA by 1 % ( %... Possible buffs ( 25 % ) third time this ship 's AA, FP, and flood all... Battle and onward of each sortie this ship 's DMG dealt to DDs and CLs by. For 60s aircraft by 4 % ( 30 % chance to completely evade the airstrike pattern )!
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