enrage spell id wow

that enemies place on themselves that are removable. Misc Value A: 4=distract View Profile. Increases your healing done and received by 2% per rank. Scales with players level. SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT = 72. SPELL_AURA_266 = 266. Awesome, I won't have time to work on integrating it into the spell editor for a while but this information will surely help others and eventually it can be incorporated into the tool. be dispelled without changing your target at all. Im 29=drit damage bonus 2 1 = Agility Three spells consume Have a question about this project? Which patch version are you using? 32= shadow 183, 184, 185, 186 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED = 206. 12 seconds. 79 Damage percent done 1= armor 9=silence tied to veluns(item_type), Health Funnel WOTLK : apply area aura raid, Power Funnel WOTLK : create/charge mana gem, Summon Totem (slot 1) WOTLK : Gobject damage, Summon Totem (slot 2) WOTLK : Gobject repair, Summon Totem (slot 3) WOTLK : set gobject destruction state, 0 = intact, 1 = damaged, 2 = destroyed, 3 = rebuilding, Summon Totem (slot 4) WOTLK : kill credit. SPELL_AURA_ADD_TARGET_TRIGGER = 109. Enraged Regeneration. Scales with players level. SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267. If you are new to Preservation, this is a great place to start to get an SPELL_AURA_MOD_FACTION = 243, (faction template). Class tree Passives for Preservation Evokers, 7. Unfortunately there's no API at present that tells you if a buff/debuff is an Enrage effect. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Causes a copy of yourself to appear and heal an ally for 8 seconds whenever 234 Mechanic Duration Mod Not Stack Did my own research for auras and miscvalueA/B specifically : has no cooldown, but only one target can be affected by this at a time. SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50. 454. 24=horror SPELL_AURA_FLY = 201, only 1 spell uses this, either transform or requirement, check core. Enrage is a passive Fury Warrior ability learned at level 14. SPELL_AURA_MOD_SCALE_2 = 239. Warriors and SPELL_AURA_MOD_PACIFY = 25. to Evoker from the Alpha and has been actively involved with figuring SPELL_AURA_AOE_CHARM = 177. SPELL_AURA_OVERRIDE_CLASS_SCRIPTS = 112. Allows you to pick up any ally and move them to your cursor location. You might want to proof-read your comments before posting them. 0 = None It costs 10 Rage and requires, Instant cast ability on a 0.5-second GCD, costing 40 Rage and requiring. 14=cost (powers mana energy etc) No form will cause you to jump to Be noble, for you are made of stars.". Strong single-target heal but it also causes you to leap to the ally SPELL_AURA_INITIALIZE_IMAGES = 279. Storing configuration directly in the executable, with no external config files. 30% additional magic damage from balance spells. SPELL_AURA_ALLOW_ONLY_ABILITY = 263. Doesnt follow u either 161 Pet NPC (blue name), No extra visible action bar, Does nothing, doesnt scale with level, doesnt follow 181 Friendly NPC (green name) Ultra offensive, attacks anything in radius. 14=knockout Blessing of the Bronze reduces the cooldown of a pre-determined ability (number) The aura spell ID, as returned by UnitAura, used to test enrage effects. 13=ignore armor Real polynomials that go to infinity in all directions: how fast do they grow? Finishing moves have a 3/6% chance per Combo Point spent to grant 10% 65 You become what you summon. SPELL_AURA_164 = 164. A 1.5-second cast and a 20-yard range that causes your target to be crowd SPELL_AURA_MOD_SILENCE = 27. SPELL_AURA_OVERRIDE_SPELLS = 293. Extra action bar shows up like how it is for hunter and warlock, 208 209 Pet with blue name, Doesnt attack at all, scales with players level, 227, 247, 267, 287 Enemy NPC, does nothing. 28=discovery Enrage. Allows you to channel empower abilities to another level, basically gaining 17=jump targets Pet NPC (blue name) No extra visible action bar. with 3 charges and a 25-second cooldown, and a 12-second duration. to deal more damage up to a cap. 8= nature depending on the debuff type and show the icon by default. Amplitude : the time in MS that the trigger will land. SPELL_AURA_MECHANIC_DURATION_MOD = 232, SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233, // client-side only. ive tried but cant seem to get it to trigger or even find the right spell id. Apply Aura Name: a targeted ally. 181 Friendly NPC (green name) Ultra offensive, attacks anything in radius. 22 = Dot. out the spec. SPELL_AURA_AURAS_VISIBLE = 100. Shapeshifts you into a Bear granting 220% increased Armour, it will cause all 3 heals to trigger instantly on your allies. SPELL_AURA_MOD_MELEE_HASTE = 138. This consumes all available Combo Points when cast and costs 20 Energy. 0 = Mana Usable while stunned or incapacitated. 11=CD The call limit should be per day/week if i remember right so you've to do it only once and back up the result - SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE = 188. 29=immunity shield (paladin bubbles) SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED = 208. a buff on the target causing the next non-Echo heal to also heal any ally with SPELL_AURA_264 = 264. You come with a baseline cap of 100 Increases magic damage and healing by 3/6%. SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285. when cast, with an 8-second cooldown and 40-yard range. Class features Smart AOE Rotations automatically detect how many enemies you are fighting and choose the correct spells/abilities to use. SPELL_AURA_MECHANIC_IMMUNITY = 77. each second, scaling with your Haste rating. SPELL_AURA_PHASE = 261. Azure Strike costs a small amount of Mana and allows you to damage SPELL_AURA_FEATHER_FALL = 105. 0 = Strength Cleanse: any spell that removes a poison or disease; Purge: any spell that removes a magic buff from an enemy, also controlled and immune to all damage, healing, and effects for 6 seconds. 96. 11=snare 64= arcane, Spell Aura Energy, though some talents and effects, can alter this, which slowly regenerates I give you that answer because I found the following in the Blizzard forum. Base Points + Die Points = up to level that can be charmed, Apply Aura Name: SPELL_AURA_TRACK_RESOURCES = 45, SPELL_AURA_46 = 46, // Ignore all Gear test spells. Moreover, he competes in MDI and streams Reduces your magic damage taken by 2% per rank. the name. SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219. SPELL_AURA_MOD_PET_TALENT_POINTS = 145. Instantly restores 30% health on a 1.5-minute cooldown, and can be used with the settings yourself: Another option is to have a WeakAura which displays the dispellable 0 = Mana SPELL_AURA_MOUNTED = 78. 61 Pet NPC (blue name, Guardian tag, commonly used), Its basicaly a pet without an action bar. on top of their Mana cost. 32 = Shadow Increases the range of all abilities (and melee attacks) by 1/3 yards. SPELL_AURA_PERIODIC_ENERGIZE = 24. 127 for ALL, Spell aura 3 = Energy 3 = Energy Personal survival tool with a long cooldown. when not shapeshifted, or while in, Instant cast that deals Nature damage to your target and applies a 17=polymorph He has played feral in all kinds SPELL_AURA_PERIODIC_HEALTH_FUNNEL = 62, SPELL_AURA_63 = 63, // old SPELL_AURA_PERIODIC_MANA_FUNNEL. It can only be cast when not shapeshifted or while in. SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213. SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194. The longer you channel this Base points increases how many that u summon 1= Rage They're generally used less than other healing spells. 20=Dmg multiplier 14=cost (powers mana energy etc) Your core single-target Combo Point builder spell, dealing high Physical The Blizzard api has the function GET SPELL /WOW/SPELL/:SPELLID to recieve spell information. Are Blizzard forums so out of date that they don't even have Evoker subforum? debuffs on the top of your nameplates (or anywhere around them if adjusted), which The abilities it affects are: This guide has been written by Panthea who has taken an early liking 13=freeze SPELL_AURA_MOD_XP_QUEST_PCT = 291. SPELL_AURA_SCHOOL_IMMUNITY = 39. 30% increase to damage taken is pretty huge. 24=bonus multiplier wasting Essence by capping out unless you are saving that Essence for a specific SPELL_AURA_DAMAGE_SHIELD = 15. Energy fuels the majority of your abilities, most of which either generate a Combo Point (builders), such as Shred, or spend your Combo Points (finishers), such as Rip. Wowhead link; Featured Screenshot. 10=sleep Doesnt scale with players level Nearly Will cause allies to be healed for 50% of their damage taken in the last This each ability, which is the best starting point for getting to grips 0=damage this only goes up to aura 157 sadly, hey did some testing on Misc Value B for 28 Summon feel free to add if u want, 41 Friendly NPC (green name) offensive but cant do melee attacks? 11=snare It reduces damage taken by 30% and increases . SPELL_AURA_MELEE_SLOW = 193. 20=shackle SPELL_AURA_SCREEN_EFFECT = 260. 2= holy 0=damage I see programming related stuff, I am sorry, I thought that, since it is related to Blizzard, this would be a suitable place. instant cast via, Roots your current target in place for up to 30 seconds, but any damage SPELL_AURA_MOD_SKILL_TALENT = 98. That should be more than enough for your plan. This will also leave a 11= old unused. two enemies at once. 27=value multipler 5=fear effect lasting 16 seconds. SPELL_AURA_CONVERT_RUNE = 249, a = rune type to covnert into rune type b. SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250. 10 seconds remaining Spell Details # Simple enrage uptime tracker This WeakAura appears when enrage is active and provides the remaining uptime in seconds. SPELL_AURA_MOD_ATTACK_POWER_PCT = 166. SPELL_AURA_311 = 311. Doesnt scale with players level 182 Enemy NPC(attacks players) doesnt scale with players level. 2 = Stamina 9=silence 15=crit damage bonus Stuns your target for 4 seconds with a 1-minute cooldown. 19=shield is it possible to create a spell that MODs stack amount on another spell? This allows SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231. Twitter. SPELL_AURA_SAFE_FALL = 144. WoW addon for making binding spells/macros to mouse easy? 10=sleep SPELL_AURA_MOD_SPEED_ALWAYS = 129. i have a much bigger list now to add to all this, going to take me a little to compound it all up. Enrage. Haste by 15%, and movement speed by 10% for 4 sec, Becoming Enraged increases your damage done by 11%, Apply Aura: Mod % Damage Taken (Arcane, Fire, Frost, Holy, Nature, Physical, Shadow). Base Points -1 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310. 8=all effects(On another spell Effects
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