REPCONNotePassword Continue north past this doorway and follow the hallway as it turns west and heads downstairs. Speak with Jason Bright, the leader of the REPCONN ghouls. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. Or used to be, I guess. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. He will tell the player character that he is not leaving without his. One must not only agree to help, but must have found his companion as well to avoid hostilities. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. Clearly, this has disaster written all over it. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. We've finished converting that old generator room into storage, as you requested. And it did, in 2075. In the back are offices, containing several cubicles and other living quarters just above them. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. Yes, like in the movie Predator. Different players have reported a variety of results with regard to what causes him to go hostile. When youre done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. There are dangers lurking all over the place. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. The quest will start automatically once you reach level 10. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. Just Cleared the entire REPCONN basement with a single Stealth Boy. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. is in the basement. You should be able to see where this is going he wants you kill the demons so they can continue on their great journey, and if you agree to do so hell furnish you with a key thatll give you access to the basement. I am in the Repconn building. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referring to the REPCONN test site in xEdit, such as reference IDs, have the location's name spelled as "REPCON. Ghouls and Super Mutants. (Optional) Retrieve the Stealth Boy invoice for Davison. Ive played through this game about six times and Ive only done that quest twice. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. He'll attack you automatically when you do this, so return the favor. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. (8) Report to Jason Bright that the Nightkin are gone. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform (Optional) Search the room that Harland is in for the Stealth Boy shipment the nightkin are looking for. PSN - CH3SHA. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. It is not possible to fast travel from the balcony where the launch console sits, post-patch. Just what's going on here!? Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. A Thrust Module can be purchased from Old Lady Gibson (right). Info Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. If you make it through the REPCONN Facility you'll be reluctantly allowed into the REPCONN Labs area (left). It was only a matter of time until an incident took place. Now I am encountering a problem I have not had before. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. This email also talks about a safe within the room and gives a password. Cell name Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. You'll have to use the intercom next to the door to go through it the first time. Fallout Wiki is a FANDOM Games Community. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. Workaround: The corrupt game save file bug may be related to faction scoring. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. I am in the Repconn building. Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. Fallout Wiki is a FANDOM Games Community. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. So are the Ghouls milling around. Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Map The third terminal entry states that the shipment was sent back to. One can also set the navigation so that the rockets collide into one another as they launch. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. Boards. (Optional) Return to Harland and let him know the bad news. Boards. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cults buzz-words. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. You can actually choose which goods to go after from here. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Return to the REPCONN test site and give the parts to Chris Haversam. Chris Haversam is the least of your worries, though. When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. There is also supposed to be a key in a desk on the upper area of the Jail section of the basement, but for some reason, I can't search the desk. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Please, it someone could help me, Id appriciate it . The other rooms contain minor loot and crafting materials. The location of the terminal, on the 2nd floor. He's . Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. There's also a main stairwell in the northwest corner directly next to the side entrance. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. Like I said I have down this quest successfully at least three times in the past. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site the big red rocket is kind of a dead give-away. And by ball rolling, we mean igniting this ill-fated rocket. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. Creatures Begin to run towards it. Take a brief detour through the double-doors to the east, then go up a hallway to the north. 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